Come on in …

Welcome to your graphic design course blog.

This is where we’ll keep the conversation going beyond our time together at Newhouse and where you can find all pertinent course materials. I post class information here—including assignments—as well as tips, inspirations, warnings and even a life lesson or two. Your job is to post your own thoughts, findings and lessons learned as assigned. You will be expected to contribute to the blog several times this semester, but I’ll provide details in class as we go along. Unassigned posts that are meaningful and relevant and useful will earn you small amounts of extra credit. Make sure to categorize those under Spontaneous Blog Post so I can search for them easily. Meanwhile, a quick tour of the site and your first blog assignment:

HOME
Where posts live. Each of your posts must be tagged and categorized. Let me or the course IA know if you don’t see an appropriate category and we’ll create one.

SYLLABUS
Here you can download a current PDF of the course syllabus or read it online.

BLOG ASSIGNMENTS
All the blog assignments with specifics. I’ll post them as I assign them.

DESIGN PROJECTS
Here you’ll find a page for each design assignment, which will include rationale templates and other relevant files/links. Occasionally, you’ll find a video tutorial in there to help with the task at hand. There’s nothing there to look at yet. I’ll post the material as I assign the projects.

TIPS & HELPS
Here you’ll find tutorials, links and other useful notes.

Feel free to poke around and make sure to submit your first TWO posts. A quick reminder on posts: I’m looking for smart, engaging and meaningful contributions. Stay away from pretense and wordy, repetitive posts.

BLOG ASSIGNMENT 1
Read the post that follows, LESSONS LEARNED—CLASS OF 2015. It’s long (so grab a cup of coffee) but definitely worth reading if you want to know what’s about to hit you and how to make the most of the next 15 weeks in this course. When you’re done, post your own thoughts on something you read there that made an impression. Please don’t forget to categorize and tag the post, selecting as many labels as apply.

This post is due Saturday Sept. 3 at 5 p.m. (I extended the deadline by one day.)

BLOG ASSIGNMENT 2
Discuss the significance of graphic design in your chosen field. If you don’t yet know, do a little research. Ask your professors or friends in the industry, dig around on the Internet, walk around in the real world and find examples. And speaking of examples, include at least two photos of two different uses of graphic design as it relates to your field. (Upload your images  at 800px width max; 72DPI, JPG or PNG format.) In the written post, make sure to address the following:

  • What is your specific field of study.
  • How is graphic design used in your field of study? List as many different applications as you can.
  • How important is graphic design in your field and why?
  • How would your industry change if there were no graphic design involved?

This is due Tuesday Sept. 6 at 11 a.m. 

Please do not put your post on this page as a comment, rather create a post on the Home page. And don’t forget to tag and categorize it, please, selecting as many labels as apply.

 

 

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LESSONS LEARNED – CLASS OF 2014

Hi everyone … Here’s some advice, encouragement and a few warnings from my Fall 2014 students, who were asked to write to you about the five most important things they learned. These are in no particular order, so there’s great stuff at the end, too. My advice about this advice? Take heed.  

STUDENT  1

IT’S TRUE: DESIGN MATTERS: Before I launch into my 5 tips, I’d like to share my most important realization about this class. Most likely, you’re taking GRA217 because it’s a requirement in your major. You should stop looking at this class as a requirement and more like a new hobby, or a creative adventure. Sure, learning to maneuver InDesign and Illustrator can seem more like homework than fun, but the parts where you get to transform ideas into actual art are so rewarding.

1. Give yourself time: If you look back at my portfolio of designs this semester, there’s a correlation between quality and effort. Schedule time into your week to sit down and just play around in InDesign, or to look up inspiration online. Spreading your work out over time will give you way more wiggle room for last minute fixes and it just helps to give you perspective on your designs. You may find that the work you did two weeks prior isn’t all that hot, and if you have a week left before deadline, you have time to make those changes.

2. Don’t get discouraged. There are always going to be those projects that you get stuck on, get bad feedback on or that you can’t find inspiration. I found that it’s usually beneficial to take a break or to get a second opinion. That’s why Professor Strong has drafts & revisions – if you’re not totally thrilled with what you’re turning in, there are a lot of opportunities to make it better. You just need to be able to push yourself.

3. Visit Prof. Strong’s Office hours! Everyone here says to do it, so you should. She’ll often tell it like it is, but in the realm of design, that’s essential. There were times that I was reluctant because I was attached to a design, but in the end, she knows what’s right. There were a few projects where I didn’t go to office hours, and because of that my content suffered, so make time in your schedule to attend office hours.

4. Pay attention to the little details. Make sure you pay attention to alignment, font size and your general scale. These things may count against you later on. I have to admit, I was pretty confused about the concept of a grid/columns for the better part of the semester, and would have benefited from asking for help earlier on. My designs also would have looked worlds better with a stronger grid. Don’t just consider how your designs look like on a computer monitor – how would they transfer onto an iPad? At a higher resolution?

5. Pursue ideas that you love. If you’re not feeling inspired or engaged with your project, it will definitely show in design. Choose ideas that play off of your interests or work – it’ll make the process a lot more enjoyable, and will most likely make you come up with way more creative ideas.

 

STUDENT 2

Listen to these tips and you will shine in Professor Strong’s classroom.

1. Procrastination is your worst enemy. Do not wait until the last minute to do your projects. Set your own deadlines, start thinking of ideas and sketching right when you are assigned a project, and always stay one step ahead of the game. Projects are better and less stressful when they’re done throughout a manageable time frame, rather than a couple days before.

2. Office hours are your best friend. Meet with Professor Strong and your TA, and meet with them often. It always helped me to meet with them early on to discuss my concept, ideas, and sketches so that I wouldn’t have to start over if my idea wasn’t a good one, and after I had a rough draft so that I could get advice on how to improve my design.

3. Rent adobe creative cloud. You’ll be living in the Newhouse labs if you don’t rent the Creative Cloud Suite at some point. They offer a 30 day trial for each software program, and once that runs out it’s totally worth it to get the $20/month student rental. Trust me, it’s so much better to be sitting on your couch working on your laptop while watching TV than leaving the Newhouse labs for South Campus at midnight every single night.

4. Commit to your projects. The only way your designs are going to turn out thoughtfully and beautifully done is if you put in the passion and time required. Don’t think of these projects as an opportunity to get a good grade, but as things to potentially add to your portfolio. You want each project to be something you’re proud of, something you want to show off to friends and family.

5. Breathe. Everything is going to be okay. Graphic design is intimidating for sure, but I promise you will make it out of this class with an amazing resume to use for future employers, a new perspective on design, and a new appreciation for the skills you have learned. This class is relevant to what you are doing in other classes and you will thank Newhouse for making you take it. In the meantime, take a deep breath and know that other students have nervously gone through it and not only survived, but thrived. So will you.

 

STUDENT 3

The semester flew by so fast. I learned so much throughout it all but there were five things that will stay with me for a long time.

1. Details details details. If you forget everything I type in this post don’t forget this. I could stop writing now…and you will still be left with valuable information but out of respect for the assignment I will continue. You’ll be surprised how the smallest details have the largest impacts. There were so many times that Prof Strong tweaked a bit of my project and it had a completely different look to it. It was stronger!

2. Don’t stress, don’t panic. I realized when you let yourself be scared before you even start a project, it stops you from being creative. And creativity is good (Spoiler: #3 Is about creativity). When Prof Strong introduces the topic, it will appear to be too much to handle but take everything step by step and you’ll be fine. Don’t panic because that waste time and you need all the time you get!

3. Creativity and simplicity. This will set you apart. Always try to see how you can improve something without compromising the concept and the understanding of the project. What helped me (with my successful assignments) was when I put myself in the seat of the client and saw if I really liked it. When you make your projects make them great–take ownership in your work. Your assignments are your babies and every parent wants their baby to be great. Make your babies great!

4. Time management. Manage your time well. This is the age old knowledge you’ve been hearing since high school. Well in this class your skill in time management is tested. This isn’t the class where you could do a project the night before and expect a good grade. THIS IS NOT THE CLASS WHERE YOU COULD DO A PROJECT THE NIGHT BEFORE AND EXPECT A GOOD GRADE! (Maybe now you’ll take me seriously.) The software, the concept, the creativity (see #3 for more information) will take a week alone (give or take a couple of days)!

5. Prof STRONG. Prof Strong was by far one of my favorite professors in Syracuse. She is very passionate about what she does and it will show in your critique…trust me. There may be times she destroys something you worked on for a while–it’s ok thats what rough drafts are for and if you have a great I.A. like I did, it makes understanding how to apply the critiques that much easier. Take ALL critiques with a notepad and an open mind. Yes!–she knows some of you aren’t graphic designers but she is pushing you to your creative limit to make you better as if you were one. Think of her as a coach–Coach Strong!

Best of luck guys. Much love and peace to all of you. You’re great–believe it!

 

STUDENT 4

OH THE PLACES YOU’LL GO … The lessons learned in this class can be applied to more than just this graphic design class, but to all classes that you might take this and next semesters.

1. Office hours are something you want to use to your advantage. And this doesn’t mean coming in unprepared and expecting to come out victorious. You have limited time at office hours and every minute is crucial when talking about your project. And don’t underestimate your TA either, most times they offer a new outlook and might notice something your professor hasn’t

2. Speaking of time, your projects may seem easy or simple, but most times, that is a very wrong assumption. Your projects require adequate time to be spent on them. This doesn’t mean that all other classes should be forgotten, but it does mean that you might have to spend a party or two rockin’ out to some music in the Newhouse 2 editing suite instead of the one at the frat.

3. Sometimes, ideas are not that easy to come by. And improving your project can be a daunting task. A few outside eyes can help improve your projects in ways you wouldn’t expect it to. Especially those people with no graphic design experience can offer advice that a person with that background wouldn’t have thought of. You have to remember who your project is being made for, and that is usually yes, for the professor, but also, for the audience that the poster, or website is intended for. Ask those people, it might help you get out of your designer’s block.

4. The box is not your friend in this class (nor should it be in any). Thinking outside of it can be very helpful. Think of something that you would never have thought of before and try it out. You might realize that you are capable of more than you thought you were. Sketch your different takes on an idea and pick the one that strikes a special chord with you.

5. Minimalism. You’ve probably heard this a lot in different aspects of your life, but here it really goes a long way especially when you have no idea what you’re doing). Keep it simple. Ask yourself if that extra word is really needed. Or is that image does anything for your project. If the answer is no, then take it out. Each element has to do something for what it is you are creating. Just keep that in mind.

Well, there ya go. Take it or leave it, but make sure that you take something out of this class, and genuinely try to enjoy it. You never know how far a class like this can take you.

🙂

 

STUDENT 5

GRA 217 was one of my most challenging but also fulfilling class. I learned so much from Professor Strong and I would like to pass along some helpful hints to the next GRA 217 class:

1) SKETCH!! For every project you are assigned for this class, Professor Strong always stresses the necessity of sketching before you start designing in the Adobe Suite programs. I would like to stress that this is so important. Sketching made the process for each project so much easier. Using the different software can be intimidating, especially for beginners. You can get caught up in trying to figure out how to work the software and distracted from the actual design. When you sketch first, you get all your ideas out on paper and you can easily transfer it to the computer afterwards.

2) Go to the office hours. Make sure that you go to Professor Strong or your TA’s office hours as much as possible. It is so helpful to get a second opinion on your design and receive help with using the different Adobe software. Professor Strong is very willing to help her students with their projects so you should really maximize on this opportunity. You cannot learn everything you need to know just in your class. Going to the office hours will ultimate help you become a better designer and help you grow as a student.

3) Communication is key. For those students who tend to be shy and timid, it is very important that you come out of your comfort zone and speak up! This class can get very overwhelming and confusing, thus it is important to communicate with Professor Strong and your TA. The earlier you start to communicate, the better time you will have in the class.

4) Don’t wait until the last minute. For all you king and queen procrastinators in the room, make sure you do not wait until the last day to start a project in this class. You cannot create a well designed project if you wait until the night before to start. I know for myself, many times I needed to step away from a project in order to look at it with a fresh pair of eyes. If you wait until the last minute, you won’t have time to do that. When you plan ahead and start early, you can take drafts to Professor Strong or your TA and if you need to start over, you will have time to do so. It makes your time in this class a lot more enjoyable if you plan ahead.

5) Have fun. This is a vey unique class and you should really enjoy yourself while your in it. You will learn so much about the graphic design field and really be able to be creative. Take advantage of all the new skills you will learn in this class because you will be able to use these tools no matter what major you are in Newhouse. Enjoy the class !

 

STUDENT 6

Firstly, this class is awesome. Talking about the difference between a typeface and a font for a whole class period might not seem appealing at first. But learning about graphic design as a whole and all its subtleties is a great way to spend an hour and a half twice a week.

To survive this class and all its awesomeness, one must take into consideration all the effort and care it takes for each assignment. Here is five things (disclaimer: from my perspective) that you should know:

1. Take this seriously! From my own experience, people that I know don’t consider that design is the precursor to almost everything we own, interact with, see, etc. Discussing whether the spacing between the letters of the word “Festival” on a poster might seem tedious and unnecessary. This class is meant to show you that little things like that make all the difference. Audiences are susceptible and influenced, consciously or not, to the tactics of design. You learn this by taking these things seriously. Being fully present in each lecture, and even in the labs, is the first step to success.

2. Look for inspiration EVERYWHERE. When you feel you’re at a loss on how to even think up a concept for a project: stop, look around you, and think about the backstory behind each object you encounter. This could be a water bottle, the shoes you’re wearing, the table you’re sitting at. Even scrolling through tumblr will fill your head with all sorts of visual and conceptual ideas. Whether you’re looking at an advertisement on a billboard, watching a film, or even just looking up at your ceiling before you fall asleep, inspiration can strike you.

3. Office hours, office hours, and office hours. If you just can’t seem to either think of a concept, flesh one out, or take it from paper to computer, office hours WILL save you from whatever cinder block seems to be in the way of your creative flow. Professor Strong is thee opinion you must take into consideration when making your work. She’s such a great help, and really tries to compromise between what she envisions and what your vision might be. Creating that relationship between the two is what office hours are for.

4. Time. Giving yourself time to develop your projects is something that is ESSENTIAL. In this way, you’ll have time to get not only Professor Strong’s input on your work but the TAs’ input also. I’ve made the mistake of waiting until the night before something was due to work out the “little kinks” I have left to do. Do not do that to yourself. Who knows what program will act up on which computer, and considering the Newhouse labs close at midnight every night… Anxiously rushing the morning things are due is not fun, and not beneficial to your mental health (trust me) or your grade.

5. Enjoy it! Honestly, I’ve had a blast in the class. It’s always nice to get away from the noise and come in to watch enlightening documentaries, films, look at incredibly crafted artwork, talk to established designers, and just…really learn. You learn so much in such a short amount of time, but don’t let that scare you. Make sure you are adamant about remembering the length of the creative process, and the time it takes to fully execute an assignment. But enjoying it all is the best and most important part. Everything else will fall into place, as long as you actually give yourself a chance to connect to the material being taught and the enthusiasm of designers around the world that they have for the subject matter being taught.

 

STUDENT 7

This class,with Professor Strong, has been a long and rocky but such an amazing experience. For those who are taking this class, keep these tips/lessons in mind!

1. Manage your time well. For those who don’t have prior knowledge to the Adobe programs, be warned. The programs take some time to get used to so it’s really crucial to start sketching & planning out your projects ahead. You really can’t get away with doing things the night before because I guarantee you, it will not be your best. Give yourself plenty of time to work on your project because that honestly will save you so much stress and room for improvement.

2. Meet Professor Strong/TA often. I highly recommend seeing Professor Strong at least twice before you hand in your projects because the attention & advice you’ll get from your meetings with her will greatly improve your project. She’ll help you tremendously if you’re having any design problems with your project. Don’t be intimidated by criticism because, in the end, it’ll benefit you in the long run. Take her critic & seriously consider applying it in your projects.

3. See design everywhere. It’s crazy how ignorant I was to the omnipresence of design before this class. Inspiration lies everywhere (literally). Take time to surround yourself with inspiration when you’re stuck. Be observant & question yourself when you’re looking at a design. And you’ll actually see why the designer designed it that way because the components of a good design will all serve a purpose to the design project.

4. Simplicity is key. Another important concept that is heavily stressed is simplicity. Don’t clutter your projects with design ideas that serve no purpose. Honestly, I feel more satisfied, knowing that every element in designing your project should serve a purpose. Don’t overdo things because you feel the need to. Rather embrace the white/empty space and work with what you need. Sometimes it’s the most simplest designs that are honestly the best.

5. Have fun! If you manage your time well enough, I think you can really enjoy this class. For your projects, pursue a topic that interests you because what’s the point of doing something you’re not passionate about? This class was such an enjoyment, despite the stress sometimes, because I really got to incorporate the things I loved into my projects. I honestly believe that if you do have fun while doing your projects, the end product will be amazing.

I hope these lessons help you through this class! Good luck! (:

 

STUDENT 8

This class taught me many things, as it was definitely my most challenging and difficult. Along the road, I learned five crucial things to surviving a graphics class.

1. Sketch…Always sketch. Sketching is a key element of successful project and is one that is overlooked often. It’s important to outline and design your project on paper before going on an Adobe software and trying to design from scratch. Sketching not only made working on a software easier but also quicker, as I had the design to my project already laid out.

2. Accept criticism, from everyone. Criticism from peers is what drives the visual concepts and ideas behind projects, which is why it is important to accept criticism whenever showing a project to someone. Regardless if that person is a professor, TA, or fellow student, they will always have something helpful and enlightening to say and help you out with your project.

3. Revise Well. Sometimes, after handing in my final draft of a project I had figured I had done everything to make my project look the best it could, and therefore my revisions were not as intricate as I would have liked. Take advantage of the revisions, as they are another chance to better your project and your grade. Ask people for different ideas and concepts and ways you can improve your nearly perfect project.

4. Manage Time/Projects. Hard drives can crash, computers can shut off, and projects can get lost, which is why all projects should constantly be backed up, and a project shouldn’t be held until the night before because things like this can happen and make life miserable for you! Attend multiple lab sessions a week, giving you a large amount of time to work on your project with a TA’s help.

5. Don’t be afraid to fail. The worst thing for a designer to be with their project is tentative or hesitant; a project should be exactly what is on the designer’s mind or essentially extracted out of their head, so being tentative due to the fear of not succeeding is a bad trait to have. Professor Strong wants to see different designs and new ideas, so when working on a draft, there should be no fear of doing anything too crazy.

 

STUDENT 9

I was always really bad at designing posters when I was in middle school and high school. So I was really scared to take this class. But it turns out, design isn’t as scary as it seems. And this class is really fun if you approach it the right way. Here are 5 important things I learned this semester:

1. Go to office hours. The one project where I didn’t go to office hours was the project I did the worst on. I think I told myself I didn’t have time or something, but taking 20 minutes to get feedback on your design makes a huge difference and it really helps. So make sure you make time to go to office hours.

2. Don’t leave it to the last minute. This sounds sort of obvious, but leaving your project to the last minute is bad for a number of reasons. It’ll probably look rushed, you’ll probably make silly mistakes, and you probably won’t be able to get feedback from office hours. So just be proactive and budget your time so you have time to fix your design.

3. Don’t fixate on an idea if it doesn’t work. Sometimes ideas are better in theory. If you have an idea that seems really great, and you’re sure it’s the best thing ever, be prepared to change it if it ends up not working out. Ideas sometimes look better in your head, or don’t really work as a whole. So try multiple designs before setting your heart on one.

4. Buy a subscription to Adobe creative cloud. Not to sound like an advertisement, but having the creative suite on your laptop is so much better than having to go to newhouse every time you want to work on your project. It’s only $20 a month too. This sounds so advertisement but life being easier because you don’t have to risk losing your design on Newhouse computers is priceless.

5. Because cliches: HAVE FUN. Literally so cliche to say “have fun” but it is actually really fun to learn that you can actually create something. So take advantage of it and don’t complain about the amount of work you have to do. Before you know it, the semester will be over. Because time flies when you’re having fun.

 

STUDENT 10

1. Sketch it out: When you’re first assigned a project, don’t immediately open Adobe programs and slap a bunch of stuff onto a document; it never works. Putting your ideas on paper is the best way to create a great concept, so start there. And don’t think one or two sketches is enough; draw out every possible idea you can think of — even the ones you think are lame. To someone else, those ideas could be amazing!

2. Think cleverly, execute simply: Professor Strong will repeat this 100 times, so listen. Every part of your design should have a purpose, and if it doesn’t that element shouldn’t even be there. My most successful projects came from a clever concept and a simple, straightforward execution. So let your creativity be at the center of your design and think of the design elements as a way of executing that concept in a digestible way.

3. Go to office hours: I know you’d rather sleep in or spend your time watching Netflix, but going to office hours is the easiest way to improve your designs. Claudia always gives great and helpful feedback and she’s just a fun person to talk to. Getting critiqued is an essential part of the design process, and getting that critique from your professor will definitely pay off.

4. Ask questions: This especially applies to the Adobe programs you’ll be learning. Don’t be afraid to get clarification on any steps or features you’re unsure of, since getting a hang of the programs can be frustrating at times. That being said, messing around with InDesign, Photoshop, and Illustrator in your free time can make things easier once you start to execute your designs.

5. Don’t sweat it: A lot of people will tell you this class is scary and extremely difficult. Yes, it’s difficult, but it’s also fun and a nice break from writing papers and studying for exams. In some ways, working on your designs is relaxing and the best part is that you can do it while you watch TV! Don’t get hung up on the fact that this class is new territory, just take in everything you can and put in an honest effort and you’ll do fine.

 

STUDENT 11

You are in store for something special. Take it from previous classes, we know what’s best. Here are the top five things I’ve learned in Claudia Strong’s Graphic Design course.

Try, try, and try again. Rome wasn’t built in a day. Cliche, I know, but its undeniably true. And yes, this does include sketching. Don’t expect great things by just diving into your project with no direction or notion. You need to work your design over and over and over and over until you’re sick of looking at it. Please use grids/rulers/guides. Organization of your design matter too, not just a pretty facade. Save drafts, design alternate versions, play with colors, use the skills you’ve been taught.

Start early, finish last. Reality check, this class will take a hearty chunk out of your discretionary time. As soon as a project is introduced, start sketching and planning immediately. This could be done on the bus, when you can’t fall asleep at night, during your boring classes, anytime. The more time you put into your project, the more positive your result will be. It’s important to walk away from your project and return with a fresh eye. If you start early, you will have plenty of time to attend office hours and seriously make you project out of this world.

You will surprise yourself. Even if you think you have no artistic talent or you aren’t creative at all, you will be. Designing on a computer allows for faster manipulation and a more fluid flow of ideas. With Photoshop, InDesign, and Illustrator, you can literally think of something and create it without needing the gift of illustration. Learning these programs will seriously change the way you use and view anything that is printed or designed because with enough practice, you can do anything you’d ever imagine.

Enjoy the ride. There aren’t many classes that you have the freedom to do what you want to do. Of course there are criteria, but for the most part, you dictate the content you create. It’s an unbelievably incredible feeling finishing each project and reflecting black when the semester is just as sweet. Have fun with the work you design and be willing to try new thing and get out of your comfort zone. The more open you are, the more you’ll enjoy this

Be grateful. There will be other professors teaching graphic design, but consider yourself extremely lucky. You cannot compare to a professor like Claudia. Never before have I been so inspired, motivated, educated, and intimidated at the same time. Other graphics classes may have easier requirement or grading, but know that the education you are getting from Claudia is unparalleled. She will push you to your full potential and show you how much you are capable of. She won’t make things easy because growth as a designer/student doesn’t happen when someone holds your hand every step of the way. Do not take your semester with Claudia for granted because it will be truly applicable to your life outside of GRA217.

* Enjoy your semester and let your creativity flow.

 

STUDENT 12

1. Take notice: The first thing I learned in this class is that the process behind the design of everything around us is more comprehensive then I ever could have imagined. Every sign, label, poster, and website we encounter on a daily basis went through an extensive process of planning, designing, and executing. Even the simplest of designs are purposeful, and perhaps have even more thought put into them than more elaborate creations. This class showed me how design is not only a useful skill to put on my resume, but a necessity for being an educated consumer and citizens in our society.

2. Do it and do it again: Don’t be afraid to start over. While working on my magazine I completely redid one of my pages and the result was a million times better. You can get stuck on one thought path and be reluctant to veer from that path, however, sometimes changing your mind is best. Yes it is true that you should trust your gut, but in design you should take a step back and really examine your work. Your first attempt might not always be your best, and that is okay. Start your projects early because drafts and reflection will lead to your best designs.

3. The technicalities: This class focuses a lot on the design process and your final creation, but do not ignore the technical aspects of InDesign and Photoshop. Coming into this class I had never used either software, but I put in the extra effort in lab and in Professor Strong’s office hours to learn as much as I could about them. This not only helped me when designing, but it will also be useful in the real world. Having knowledge of these programs is a marketable skill on your resume. So pay attention in lab and ask questions because there is a difference between using InDesign and knowing InDesign, and people in the profession will know the difference.

4. Put you in your work: Just because this class has designated assignments with certain requirements doesn’t mean that your work should not be a reflection of you. Personally, my aesthetic is simple and clean so most of my designs were representative of that. I like minimalist designs with more plain colors, the interest comes in the use of space and style. I know other people in my class who preferred more bright colors and busy patterns. If you have the confidence to make your work a reflection of you, your work will be stronger and you will be more passionate about the success of your designs.

5. More than graphics: Finally, one thing I learned from this class that I definitely did not expect to learn was that design is more the graphics. It is more than magazine layouts and posters. Design is everything around us. Movies that we watched in class, like Objectified, explore the various fields of design. I feel like to be a great designer you need to understand the various fields of the profession. The thought process put into making a chair is very similar to that put into designing a website. There is aesthetics, there is function, and there is consistency in both an effective chair and a successful website. While taking this class look at design as a whole, not just an InDesign file.

 

STUDENT 13

Graphics is a challenging yet rewarding class. You will learn skills that will help you for the rest of your life. There are some points in the class where you will feel like you won’t make the deadline or that your project isn’t good, but you will make it and you will find a way to make your project better. Here are some tips that I learned that will help you during the year.

1. Office Hours: Go to office hours. Professor Strong is very willing to work with you and you should take advantage of this. During office hours Professor Strong will help you with any questions and concerns that you have about your project. Also your TA’s office hours will be very helpful as they too can assists you with any questions that you might have. Every time that I went to office hours this year, I left feeling better about my project and the direction it was going in.

2. Pay Attention in Class: Although in most classes, you don’t work directly on your project, the information that is taught in the classroom will help you when you are in the labs. From learning about which typefaces go well in what situations to learning about the different parts of a magazine, paying attention in class will help you save time and effort during your project.

3. Take Advantage of Peer Reviews: Although it may seem scary to have your work reviewed in front of the class, it will help you out a lot. Hearing different people’s viewpoints on your project can help you out. In class, during almost every peer review session, people pointed out flaws in projects that might have been overlooked and missed. To get your draft you reviewed in class, it would be helpful to submit it early to make sure that you have a chance for peer review. This means that you have to do a lot of work before your draft is due so that you will get the most out of your peers and Professor Strong’s comments.

4. Planning: Your first idea might not always be your best idea. It is important to go through the creative process to make sure that you have analyzed and thought out all aspects of your project. In this process you should make sure to have your ideas sketched out and you should have a general timeline of when you want to start working on your project so you manage your time well and don’t get stuck trying to finish your project a night before it’s due.

5. Relax and Enjoy the Ride: It might feel stressful with all of the deadlines and new Adobe programs that you aren’t familiar with, but you will survive and you will be amazed looking back on your journey. Looking back at my work and my classmates’ work, I am amazed at how far we have come from our first drafts to our final project. The skills I have learned have helped me out in other classes and just life in general. If you come into graphics with an open mind, you will be amazed at what you learn by the end of the semester.

Good luck and have fun!

 

STUDENT 14

This class is exciting. It’s challenging. It’s thought provoking. It’s different. In fact, this class helped me realize what I really want to do with the rest of my life.

I was given a few tips to tackle this class when I was just starting, and now I have a few tips of my own for those who will take the class after me.

1) Be on your game … like the minute Professor Strong assigns something. I constantly heard “GO TO OFFICE HOURS.” It wasn’t a joke. Office hours are really successful… for the students that are able to get to them. I always seemed to have class during open office hours, or if I did have time, all the appointments would be taken. My class was office hours hungry and would sign up weeks in advance. I have a theory some people even signed up before the project was assigned. I’ll admit that I didn’t plan very well with all the work (from all my classes together) I had this semester. I was not able to plan ahead and tell myself that I would have something ready to show Professor Strong by a given date. So my advice to you is plan. Plan when you are going to get to office hours. Plan when you are going to get your assignment done. Plan to be successful.

2) Don’t get caught up in perfection. I always wanted to chose the right concept. I wanted to have that creative and original design that stood out from everybody else’s, that was successful just in its ambitions alone. But this was where I went wrong. In trying to come up with an idea for the world’s next greatest design, I ended up continually pushing back when I was going to actually work on my project. I didn’t have a concept yet, so I wouldn’t open InDesign. As Julia Roberts said in Pretty Women, “Big mistake. BIG mistake!” Don’t let the idea of perfection stop you from starting to work on something. In fact, if you start you quickly learn what you like and what you don’t like aesthetically and can easily adjust your design from there. So don’t stare at the drawing board too long. Get your hands dirty early and let your design grow from there.

3) Beware of Creative Commons. While it can be your best friend, it can also be your worst enemy. I remember spending hours on searching for photos because none of them seemed right. None of them seemed to be that profession photo that left you in awe as you stare at it on the cover of your favorite magazine. If you want that perfect image, give yourself some time to that the pictures yourself. You know what you want, so go out an make it happen. Or, if you find the image online, contact the photographer. I ended up emailing a photographer for my magazine project and he was more then happy to help. He was even thrilled! Those people are out there. They are willing to help. You just have to find them.

4) Use all of your resources. You don’t know how to do something? Ask your TA’s, seek your friends advice, watch adobe videos online. There is help everywhere, you just have to be willing to go find it. Your TA’s are TA’s for a reason. They know how to use all these programs and are there to help you. Ask your friends what they think. Do they like it? Do they get it? What would they change? Still lost? Adobe has hundreds of video tutorials online. Im sure they have a video for whatever creative and ambitious design element you are trying to tackle. Go check it out. And definitely do not be afraid to ask for help.

5) Save, and save often. One thing I quickly got into the habit of is just editing the same document over and over until I reached my final design. ProTip: Don’t do that. Every time you try something new or edit, save the change as a new document. This is helpful for when you don’t like what you did. It is easier to go back and start again. Its also helpful when you forget Professor Strong wants you to turn in drafts along with your final project. Saving will be your new best friend.

 

STUDENT 15

Think about everything you’ve ever learned about graphics design and just design in general. Write all that down on a piece of paper. Okay? Have it written down? Now take that piece of paper and toss it out a window. Everything you think you know about graphics design, you don’t. Coming into this class I thought I had at least a pretty good understanding about design, I didn’t. I learned so much, and have vastly improved. And if you follow these helpful lessons you will too.

1. Go to Office Hours: GO. TO. OFFICE HOURS. I’ll repeat it just one more time, GO TO OFFICE HOURS! I can’t possibly stress this enough. I went to office hours at least once before every final revision of my projects and it helped me tremendously. No matter how good you think your project is, it’s not perfect. There are always areas that need improvement. You can always get helpful feedback from people so why not get it from the professor that’s going to be grading your project?

2. Be open-minded:There’s no shame in re-doing your project or concept multiple times. Some of my earlier drafts look absolutely nothing like my final submissions, and that’s a good thing. You think you have a good concept, you start it, and simply realize it’s not what you’re looking for. Don’t tie yourself down to one specific idea, if you want to see how something looks you can revise it and save it as a new copy. If you don’t like it, you don’t like it, that’s fine.

3. Pay Attention During Recitation: You will learn a lot about concepts and design in general from lecture, but that doesn’t mean you can just sleep through recitation either. Your TA’s are there to teach you about how to properly use all the programs. You could be the best designer in the world, but if you don’t know how to use InDesign, Photoshop, and Illustrator how are you going to do your actual projects? This doesn’t mean you have to be an expert when you first start this class. Most people have never used these programs before, but if you pay attention in recitation you’ll pick it up and get the hang of it, don’t worry.

4. Develop a Thick Skin: Criticism is good. Your professor, TA, and peers are going to criticize your works. They’re going to say all the things you did wrong. BUT, they’ll also tell you what you can do to correct those mistakes and how to improve your overall work. None of your projects are going to be completely perfect. As I said before there’s always room for improvement, but to improve you have to take some constructive criticism. Those who open themselves up to criticism are going to be the ones that see the most improvement in their works and grades.

5. Design things you’re interested in. For most of these assignments you are free to choose what you want to design. Yes you’re forced to design, a website, magazine, and a poster, but you get to choose the topic. The best way to make this process easier and more enjoyable is to just pick a topic you’re interested in. You like sports? Design a sports-related magazine. Interested inthat new science symposium coming to town? Design a poster to advertise it. You have to do these assignments so make it easier on yourself and make it interesting. I’m telling you right now, your best works are going to be the ones that you enjoy so have fun with it.

 

STUDENT 16

1. Go to office hours. After reviewing all the posts from the last year students, I have decided to make an appointment with professor Strong to go over my design. Her critiques and feedbacks were significantly helpful, since she pointed out few parts that I didn’t notice. I got much better grades after visiting her office hours. She also tells you about some design skills that you might have missed from lab class. I would say it would be difficult to get good grades without getting any critiques or feedbacks from professor. So go to her office hours!

2. Download Adobe package. I would recommend downloading Adobe packages since you would use Adobe programs more than once a week. Before taking this class, I had no opportunities to learn any of programs, such as Illustrator, InDesign, and Photoshop. Although you get to learn certain skills that are required during the lab hours, you get the chance to explore tools if Adobe programs are downloaded on your computer. I recommend you to download programs and get used to using the tools/ skills.

3. Start brainstorming. I would recommend not to procrastinate! You would not do well or survive this class if you keep procrastinating. Outcome of your project would be great if you start as soon as the project is assigned. For me, thinking up with an idea was a great challenge. I almost changed topics/ ideas for each assignment more than twice. For instance, it took a while for me to choose the final concept for my iPad Magazine. Trust me, you cannot finish iPad Magazine and website projects the day before it’s due! iPad Magazine project was really challenging since you need to get used to interactivity element, the technological part. So, start early and brainstorm ASAP.

4. Read your assignment. Whenever I went to her office hour, professor always said that I missed some requirements that were on the assignment. It is important to read through your assignment since many points would be deducted although your project looks great. For instance, professor pointed out that I missed the byline on the story page for the iPad Magazine project. So read your assignment, and make sure that you have met all the requirements!

5. Go to class. My last advice would be “go to class!” During class, professor shows many examples that past students have done. It is very helpful when you are stuck on thinking up with an idea. Moreover, if you don’t have time to visit her office hour, you can upload your draft on the server and get feedback from your class and professor during the class. Make sure to take notes when getting feedback since you might forget some important technological/design element. Manage and plan your time wisely!

After completing all the projects, feel proud! Personally, this graphic design class was significantly rewarding experience. Not only did I learn technological elements of various Adobe programs, but also did I learn design aspect. I am really not great at designing or is skillful at art; however, I have learned that anyone can do graphic design if one has a creativity and passion. You would definitely enjoy your class.

 

STUDENT 17

Be warned: This has been one of the most stressful and time-consuming classes I have taken at Newhouse. That said, it is not impossible, but it will definitely not come easy. Here are my 5 biggest takeaways from GRA 217:

1. Don’t be afraid to ask for help: As a public relations major , I felt like I was being thrown out in the middle of nowhere when I started this course. This is the first time doing any type of design work for a majority of the kids in this class, so you are not alone, I promise! One of the worst habits I had early on in the course was being afraid to ask for help. Kick this instinct early on, because it’ll only make your life easier later on. Trust me, though, go to office hours and start asking for help sooner rather than later. The worst thing that could happen is that Professor Strong could tell you something useful about your work.

2. Sketch. And when you don’t want to, sketch some more: I absolutely hate drawing, and I know I’m not the only one. For any design, however, that is not an option. You need to get over that. I think one of the most important parts of any design is a working concept. A design does not have to be extremely complicated to be good as long as there’s a well thought out concept behind it. I found that the best parts of my projects came only after I started playing with different looks on paper. Sketches aren’t supposed to look like a polished digital copy. It’s a rough sketch outline of what you want your design to look like.

3. Give yourself time to deal with disaster: Because it will happen. I’m sorry in advance for the things that may go wrong. The key to avoiding this is giving yourself time to deal any possible mishaps. One of the most painful things about design is that the whole process takes time. From coming up with a concept to executing, the whole thing is incredibly time consuming. Cutting yourself short on any part of the process will hinder your final product, and ultimately your grade.

4. Open yourself up to the experience: This one took me a while. I can assure you, however, that the moment you do this, the whole thing will become more enjoyable. It gets stressful. Relax. Even when it feels like the end of the world, it’s not, I promise. It’s good to try new things. Don’t be discouraged after a bad comment or a critique. Those things are in place to make your work BETTER. The most important thing is to come up with a project that you’re proud of. This alone will make everything worth your time and stress.

5. Pick topic that you’re interested in for projects: I cannot stress this enough. If you choose a topic for a project that you are not interested in or passionate about, you will be absolutely miserable. This is why you should come up with several concepts before you ever start designing anything. Give yourself an idea and some time with that idea to decide if it is something your really want to spend weeks working on.

At the end of the day, there is something to gain from every experience. For me, this class was certainly a journey, and one I am ultimately glad I went through. Don’t be scared, let yourself experience design, and you’ll be fine!

 

STUDENT 18

Welcome to the most rewarding class in Newhouse. As a public relations major, I did not expect to enjoy this class or even believe I was creative enough to create work that I was actually proud of. Yes, there are assignments that will feel impossible and you will dread beginning. But once you sit down and organize your thoughts, get working, have an excellent idea; you will be entertained and eager. There are a couple of suggestions I can offer you that will help you succeed in this class and make the journey a lot more enjoyable. Do not be shy or intimidated by Professor Strong. She will critique your work honestly but listen to her remarks and work off of them to improve your designs.

I highly recommend signing up for Professor Strong’s office hours the first chance you have available and you take the initiative to introduce yourself to her at the beginning of your course. She is a tool for your success and creative growth in this class. Do not go to her office hours so you can show her that you are making an effort, her time is precious so ask her questions and for feedback on your work. Your TA is also a very helpful resource because they can assist you as often as you need and answer less complicated questions or clarify assignment requirements. I am so grateful for having the opportunity to email or meet with Professor Strong because she gave me necessary feedback and directed in a more suitable and advanced direction.

I really learned the importance of thinking before doing in this course. I am a person who hates procrastination and wants to start a project early so I can finish it. However, because this is a design class, you must remain patient and let the creative juice fill your mind before you try and start a project. Do not skip brainstorming or sketching different layouts because if you do, the assignment will just take you longer because you will not have a clear and main focus. Try to restrain yourself from starting your projects sitting at a computer in the lab because you will get frustrated when you are unhappy with what you are creating. Wait until you have a great idea, and then reward yourself by taking a seat in the lab and begin designing.

A third lesson I learned from this class is the importance of recognizing your strengths and weaknesses. I am a terrible artist. I cannot draw or illustrate images that are visually appealing and I have accepted that trait about myself. Rather than trying to draw a beautiful design that will take me hours and not even be great, I focused on the things I am good at and proceeded from there. I drew something simple and then advanced my project through other design principles. The illustration on my poster was merely the outline of a wine bottle and I incorporated hierarchy, color and symbolism to establish a certain tone to convey to my audience. Accept your weaknesses and amplify your strengths to balance them out to produce great work.

Additionally, this class is very time consuming. If you cannot get the software on your computer (which I highly highly recommend you do), plan accordingly. Do not force yourself to walk to the lab every night to work on your graphics assignments because it will make you resent the work you have to do. Often times, I would randomly come up with a new design strategy or idea and because I did not have the software on my computer at the time, I would write it down. Make sure you write down your thoughts as they come to you because if not, you will forget it when you sit down to work on your projects. The adobe subscription is only $10 a month and I am grateful that now I have access to so much software because you get very comfortable with Indesign, Photoshop and Illustrator during this course.

Lastly, enjoy the work you are doing. This class is not like an accounting or law course. You have the ability to design whatever you want (within certain boundaries) and get creative with it. Make sure every project reflects a certain passion of yours or yourself in some way, it will keep you engaged and interested in it throughout the entire duration of the assignment. It makes it more fun too!

Professor Strong does not want you to ask her what to do. She wants you to come up with brilliant ideas that meet the assignment requirements and reflect you in some way. One of the most valuable lessons Professor Strong taught our class was that whatever you are designing must create an experience for the audience. I have applied that lesson to every task I encounter. Life is a timeline of events that I want transform into different experiences to keep the journey exciting and journey. Many of the design lessons Professor Strong will teach you are applicable to so much more than just a graphics class, so take advantage of every lesson and push yourself to internalize everything beyond the limitations of the classroom.

 

STUDENT 19

When I first started this course, I experienced both waves of excitement and apprehension; I knew that I loved art and design, but I also have a slight fear of technology (a fear that I must face as a Newhouse student in the digital age!) Alas, I soon realized that all the programs are actually pretty easy to figure out (even the daunting Photoshop can ultimately be managed). Design is not just about using the software- it’s largely about the designer’s vision. With that being said, I will take you through the 5 most important lessons that I learned in this class.

1. The most fundamental part of a successful project is a strong concept. The professor will stress this as well; don’t even try to hit the computer before you have a good plan. I must admit that my initial on-the-server rough drafts were often embarrassingly rough, but that’s because I never rushed into properly working on a project without developing and streamlining my concept, and I benefited from this in the long run. So continue to conceptualize and sketch until you have a solid base to work from (but maybe don’t procrastinate quite as much).

2. I learned to train my design eye so that I am sharper when it comes to what works and what doesn’t. This starts with me browsing through well-designed and user-friendly magazines and websites, for example, and noticing what engages me, because I would like my projects to have the same “wow” effect on other people.

3. Other pairs of eyes are also essential, though. Perhaps you are a design prodigy and do not need guidance to produce solid work, but chances are that most students will. A lot of us are beginners in design and we don’t always know what works the best. One of the main goals of design is to make something audience-friendly, so who better to judge its effectiveness than audiences? You should ask your peers and friends about how they engage with your work, but ultimately Professor Strong has the most experience and skill with this (also, she is grading your projects, so her feedback is the best way you can maximize your scores). Design work can be frustrating and difficult, and a fresh pair of eyes might spot a solution for you more easily.

4. Besides all the awesome skills I gained, I also learned to enjoy the process and to put some soul into it. I learned to develop my own voice and my own brand identity. I learned to take risks, such as putting one of my own illustrations on the cover of my personal website design (as a journalism and economics dual major) and it worked. Make sure that your design speaks to your character; this is a good place to shine and to really be satisfied with your end project.

5. And last but not least, design isn’t decoration; there should be nothing ornamental or excessive about design. Design is also inescapable- it is all around us, in a beautiful magazine or a fun website, and even in the chair we sit on and the pen we use. Ultimately, it is fundamental to how we experience this world. The more you think about design in a broader context, and its direct effect on our experiences, the more you will try to consider this in your work and create something that can make people think and feel and dream.

 

STUDENT 20

This graphics class has the potential to teach you a ton about yourself, your work ethic and the industry you want to be apart of. Although this can be very challenging, the tips we received before beginning this class (from the classes before us) were very helpful in leading us in the right direction. So here we are giving you all some tips to help you throughout this semester.

1. Go to Office Hours: This is something I couldn’t emphasize more. You’ll see right away the differences of lab and class…office hours are a good time to get a good mix about both. Professor Strong gives very good advice and it would be foolish to not take her advice and to listen to what she has to say.

2. Don’t take anything to heart: One thing I learned right away is that even though you think things look nice, they probably don’t look as good as u think, or at least there is always room for improvement. After you ask the first person and they tell you that nothing is wrong with your project, you will sure ask more and more people. You will soon get one person’s honest opinion and get bad news that your project isn’t as good as you once thought. Don’t take it to heart and just work harder.

3. Make sketches: This is something that I was advised and I found very helpful. Doing a ton of work on an Adobe program takes time and if it takes you many tries to see that you have to start over, you will regret not making sketches and planning ahead.

4. Manage your Time: It may take a project or two to see that you definitely don’t want to wait till the last minute to get working on a project. A lot of projects take a lot of time to think out. Also, you definitely want to seek time to go to office hours so it’s better to a little work whenever you can once you get the assignment given to you. The labs are really helpful in getting work done but definitely dedicate some time outside of labs right off the bat.

5. Practice Makes Perfect: If you are new to these programs, don’t get frustrated! I was very new to Adobe programs and it can get very annoying not knowing what you are doing. Be patient, you will get it. There is enough information online, books, as well as information you’ll get from your professor and TA to get through this class.

Overall this class was incredibly rewarding. Work hard and hopefully you’ll leave happy as well.

 

STUDENT 21

I can vividly remember sitting in the library 4 months ago reading posts from previous students about GRA 217. It seems like yesterday, and yet at the same time I feel like I am a completely different student as I sit down to share a couple new bits of information with future designers. So, here we go!

1. Take advantage of prof. Strong! This will be mentioned in just about every blog post by students of Claudia Strong – but that is only because it is the single most important thing you can do to get the best possible experience out of GRA 217. Strong gives direct and helpful feedback that will help your projects become real masterpieces. She always goes out of her way to make time for her students, so take advantage! There will always be those few students (like me) that visit Professor Strong on a weekly (or even daily) basis just to check in on work or even share life’s adventures. I promise you that your grades will be better if you make use of Professor Strong’s office hours, and I also promise you that you will fall in love with her charm and passion for life the more time you spend with her.

2. Start early. The projects you will tackle in Graphics 217 are VERY time consuming. You will need to think, sketch, think more, sketch more, play around on Adobe programs for hours, finalize, revise, etc. etc. etc. There are always ways to improve your work, and Prof. Strong will always push you to explore these ways. Therefore, always start your projects the day or two after they are assigned. When drafts are due, try to have the most possible work done so that Prof. Strong and the class can give you helpful feedback. Finish your projects days in advance so that you can ask for feedback and revise multiple times. The workload is large, but definitely feasible if you take it in chunks, follow deadlines, and work hard to start projects early and stay ahead of the game.

3. Pick project ideas that you are passionate about. You will be spending an insane amount of time working on all the projects you are assigned in GRA 217. This means that you have to pick topics and concepts for your designs that you are passionate about. For example, all of my projects focused on fashion and interior design – two subjects I am extremely passionate about and never get bored of. When you are going back to a project two, three, four times to revise and rework your design, you want a concept or topic that you will not get sick of. Don’t pick topics that you think might be easy or “just because” you couldn’t think of anything better. Pick a topic that you will be okay spending the next month staring at every single day – because you will be! (In a good way, I promise!)

4. Budget time for the rationale. At the end of each project, there is a component that calls for a typed rationale. This allows you to explain your design choices – why you used the typeface, colors, images, layout, etc. that you did. It is easy to forget about this when you are busy trying to finish up a project, but setting aside time for the rationale WILL HELP! Professor Strong actually reads the rationale and actually takes your design justification into account when grading your projects. Not only will she refer to it multiple times when giving you your feedback, but writing out WHY you made the design choices that you did might even help you think through your project and make some last minute improvements.

5. Always Do The Offered Revisions. Unlike many of the other professors, Strong offers a revision for [almost] EVERY PROJECT that you hand in. This means [the first three] projects you turn in are treated like first drafts – IF YOU REVISE THEM! Professor Strong spends so much time creating feedback videos for all of us on every project, and the least we can do is spend a couple extra hours revising them. Your grade will improve, you will feel more accomplished, and your portfolio will be enhanced. There is no excuse to not turn in revised versions of your projects – you always have ample time to do so and you will have direct feedback and helpful tips from Strong to bring the projects from low to high grades. So trust me, revise.

My last piece of advice is to enjoy yourself. These blog posts might be a bit intimidating, but they are only aimed to help you succeed. If you put in the time and effort you should, you will do well in this class. Strong rewards students who are eager to learn and participate in class – so show up and let your voice be heard! Good luck!

 

STUDENT 22

Dear Future Professor Strong Students,

You are about to embark on a journey. Graphic Design class is the class your taking this semester that will consume your life. Whether your crunching numbers in your stat class, or reading a book in your ETS class, graphic design will be on your mind. It’s not necessarily the work you have or your own current projects on your mind. You’ll soon find out that graphic design is everywhere and apart of your everyday life. This class will simply open up a new door to the way you read street signs, advertisements, and menu’s (etc.) and you will learn skills that will help you in the future. Here are a few tips to succeed:

1. Prioritize: In graphics you’ll often be dealing with 2 projects at a time. It’s important to set times and your mind on one project at a time and not stress yourself out over deadlines. Set aside time to work on one project and then work on your other project the next day. Figure out what works best for you, just understand you need to prioritize your work so that you don’t become flustered dealing with too many things at once.

2. Relax! God oh god, relax. I can guarantee you say to yourself “I hate this class” multiple times throughout the semester and it has nothing to do with the wonderful Professor Strong! Graphic design is just a lengthy, never-ending process. The best thing about our class was that the nights before a deadline I would be in the Newhouse labs with a few other students, everyone in the same boat, when you realize that it’s just your draft due. Claudia lets you submit your project and then edit it after. Don’t stress out about creating the perfect project for your first draft. It takes a submission and feedback from the professor in order to create that great final project. Do your best for the first submission, and take advantage of the time you get to edit your projects….

3. Edit: There is literally nothing more important to do in graphic design than edit. There is no project that you’ll ever look at and say “There is literally nothing else I can fix.” It comes down to what you like the best after exploring as many options as you can. The time you put into your projects will be worth the result. Late nights in the Newhouse labs are also quite peaceful. Throw your headphones on and move everything around 500 times until it feels right.

4. Get help! The majority of your class ALSO has no idea what they’re doing. Your not the only one who thinks to themselves “how the hell am I supposed to make a website?” (but about every project). The best way to conquer your projects is to get help. Professor Strong and your TA are more than happy to help you. Our TA Cori was available at all hours to take a question or take a look at your project and give you ideas to make it better. Don’t hesitate to ask for help. I promise you that getting people with graphic design skills to look at your project will ONLY HELP. All of you should get help as much as possible and never think that you’re on your own. Getting help relieves your stresses over your project because you’ll get ideas on how to change your project when your at a standstill. Friends can also help boost your confidence though they’ll probably tell you anything you show them is good because any graphic design is impressive. Any eyes on your project help, but the best help will come from graphic design teachers and professionals.

5. Enjoy it! Graphic design is a crazy roller coaster with flips, corkscrews and gut-wrenching drops…and during the ride you may be a little scared and wanna get off, but in the end, you’ll look back at it and enjoy the ride you took and be more than happy you took it. I’ve learned so much about graphic design this semester and have realized how important it is in life. Having the capability to create anything for anyone or any company using graphic design is a HUGE skill this day in age. Some big name companies hire people just to do graphic design. Your going to leave Newhouse with the skills you learn from your major, in addition to proficiency in graphic design which will definitely appeal to your boss and look pretty sexy on your resume. I love that I have graphic design capabilities and I’m very confident I can get a graphic design task done and do it well for anyone here on out. I was embarrassed of my work when I started the class and would hope Claudia didn’t put mine up in front of the whole class, where at the end I really hoped she did so that I can hold my chest high to my classmates.

BONUS:

6. Don’t take criticism personally! In the beginning, you want to be criticized to improve your project, but once you think you’ve submitted LEGIT work, don’t get offended when your told it’s not perfect. (DISCLAIMER: this was something I wish I understood better). You’re going to spend a ridiculous amount of time doing your projects, and someone will tell you they don’t like it. Not everyone is going to like every graphic design idea you have. Anyone who tells you they don’t like something is challenging you to get back in the lab and make it better. There’s always something you can make better. Instead of sulking because someone didn’t like your project, use it as fuel to spend a few more hours in the lab to prove you are indeed capable of making your project better. Professor Strong didn’t tell me she liked any one draft I submitted all semester, and that is why I believe I learned so much and finished so well in this class. My projects came out 20 times better after I was told it wasn’t good enough. Don’t be stubborn about your work but be passionate. There is no perfect design, there is no right answer. Put the time in and creativity will come. Be passionate about your work and be proud of it. After you’ve got the help, the hours editing, and you’ve thrown your project onto the drive, take a step back and admire your work. YOU JUST DID THAT! It’s not easy to do, but you will be able to do it. You’ll surprise yourself on what you’re capable of and you will open up new sectors of creativity your brain hasn’t yet explored.

Enjoy the semester and don’t stress out. Everything always works out and you’ll end the semester just as happy as I am. Good Luck!

 

STUDENT 23

1. It’s a process. There is a science to good graphic design. It does’t just look good. As counter-intuitive as it may seem at first, there are rules and principals that contribute to what works and restrictions to what doesn’t. This applies even when working with something as subjective as art. Of course, there are exceptions but  those usually work out for experienced designers. I would recommend, at first, to follow the directions given in class and only deviate when you really start understanding the concept of design.

2. Attention to detail. Be wary, Professor Strong doesn’t grade easy. Little mistakes could cause big marks. Work to your margins, spell check, be consistent, have others look over it, check for grammar errors, and spell check again. As meticulous as it may sound, attention to detail is key to doing well in this class.

3. Communicating effectively. As mentioned earlier, graphic design isn’t just about something looking good. It’s also about sending a message. Your design should have a concept behind it that sets the tone and feel of your entire project. All of this is part of communicating effectively. Your selection of font, color, hierarchy of text, and al the small details around it play into delivering a clear, sound message.

4. Start early. These projects could take a while and starting the night before its due is not a good idea. There is a creative process before starting that also takes a lot of time and staring at a computer monitor for too long could cloud your sense of taste. You also want to give yourself time to think of good ideas to add to your project and check for missteps within your work. Think things through, don’t rush, share your design with friends and see what they think and make sure they’re honest.

There were a few times you may not even know where to start. You may not be confident in how to use Indesign/Illustrator/Photoshop. Your concept isn’t all the way there, and the excuses keep piling on. Start anyway. Work during other lab times, sketch, look at good examples for inspiration, go to office hours. Do something! Just find a way to learn and get it done right.

5. Ask for help. From what I can see, unless you have a serious background in graphic design, there is no easy way around this class. You have been warned. Fortunately, there are plenty of resources to help you succeed. Professor Strong gladly makes herself available to her students and is usually very constructive with her critiques. She takes the learning process very seriously and would appreciate your effort (though effort alone won’t get you a good grade). Sign up early because spots could fill up quick! If they do, don’t fret. Your I.A. should still be there to help.

I would also recommend to be nice to your peers. Throughout the semester, you may meet in the labs while working on your projects and they could provide helpful feedback and advice.

6. Bonus Tip: Keep grindin’. Don’t get too discouraged because there is a good chance, at one point or another, you will get discouraged. There were a few times over the course of the semester where students would get dispirited because they were’t given the  critique or grade they wanted. It happens. I’ll admit, it’s not easy getting your work picked apart after working hard on it, but don’t let that deter you from trying your best. Usually when students got discouraged, they stopped working as hard, it showed, and their work suffered. Pace yourself, try not to take it personally, and use those tough critiques as fuel to improve and do better.

p.s. Beware the Gremlin!

 

STUDENT 24

There is no easy way to approach this class. No amount of prepping can, well, prep you for what’s to come in the next semester. You just have to hit the ground running.

I have learned so many things, not just about design, but about myself and my industry and about deadlines. And I want to teach YOU, Claudia’s next class, about what I learned to try and get you ready for what you signed up for.

1. Your friends are your worst (and best) critics. When you’re working on a design project, it’s always great to get critiques from friends and family. Don’t just rely on yourself because after staring at the same page for hours on end will not help you submit a better looking product. The more feedback you can get, especially from peers in your class (they also know what Claudia likes and doesn’t like!!), the more revisions you can make and the better your product will be.

2. Open your eyes. Design is literally all around you. Everything that we look at, everything that we come in contact with went through some sort of design process. So if you’re stuck on a project, Google ideas, walk around the mall, browse a magazine. Make a list of things that you like so that you can possibly incorporate some of them into your project. Another source of inspiration is your fellows students’ work. They might be using something that you like and then you could apply it to your own project.

3. Ask (and you probably will receive). There is no shame for asking for help. And who better to ask than your lab TA’s, your class TA and especially your professor? Sign up for at least one set of office hours per project you are given. You need to make sure that Claudia sees a version of your project. This will help in the long run: you won’t have to do as many revisions in the end. She also recommends design ideas that you might have never have thought of.

4. REVISE. There are always ways to make your project better, even if you think there aren’t. You should save multiple versions of the same project and have variations of it too. You never know: if you like one version but want to incorporate something from another version. Keep every version that you work on so that you can go back if you need to.

5. Don’t be scared. When I first started this class, I was terrified that I would not be able to do any of the projects in the class. But I put my fear aside and started crunching out great work that I was very proud of. It’s okay to be scared, but turn in into innovation.

GOOD LUCK.

 

STUDENT 25

The five most important things that I have learned in graphic design during this course:

1. Design doesn’t mean understanding a software program, but being comfortable working with the programs is extremely helpful. You can be an extremely creative designer and have great ideas and sketches, but one of the struggles that you will ultimately face is in turning those ideas into reality when working with InDesign and Photoshop. Go to your lab and listen to your instructor, practice as often as you can, and take the time to be committed to learning the tools. It will limit you as a designer if you neglect to pay attention to the software tutorials, and you won’t be able to express yourself as fully as someone who is really knowledgeable in these programs.

2. SKETCH! Even if you’re just drawing in the margins of your notebook during class, be sure to make multiple sketches for every aspect of every project that you do. Just having a few different concepts will make your designs much stronger, because it will encourage you to look for ideas outside of what comes to your brain first. Even if you sketch something that you think you like, try it with different angles, or shading, or sizing. You never know what you could discover, and it’s a lot easier to explore your designs on paper than in the software program.

3. Don’t be afraid to ditch a design if it isn’t working. I found that a lot of the times I would get stuck on one idea and try a million different ways to make it work, even when I could tell that something wasn’t working. Instead of sinking even more time into a mediocre design, don’t be afraid to give it up if it’s just not going the way you want. Even though you spent time on it, the rest of your time is better spent working with something that has potential rather than trying to save something that isn’t going to be a good end product.

4. Pay attention to design principles and use them. We learn the principles in class for a reason, and they’re a really easy way to make sure that you have a strong, clean design. If you’re getting stuck, just go back to what we learned in class and try to simplify what you have to only fit within the principles. I often did this and found that I ended up liking a simplified version of my designs that stuck to the principles so much better than whatever wacky idea I came up with myself.

5. I know it sounds cliche, but HAVE FUN! Your best designs will come from the projects that you’re passionate about and the ones where you actually enjoy the design process. Even if things aren’t coming together perfectly, just try to enjoy the process and be proud of what you create. I found that when I could relax and stop thinking about the projects as assignments that I had to finish by a certain deadline, the process was a lot easier and more enjoyable. For many of you, this is the only design class that you’ll take in college, so take advantage of the time to play!

 

STUDENT 26

1. Utilize in class critiques. Submit your draft a day before so that your project will be one of the first viewed in class. Constructive criticism from Professor Strong and your peers will be one of the most helpful things to better your project. DON’T BE AFRAID! When people give you advice on your design, they are only trying to help you. Take it with a grain of salt. Be open to suggestions, I promise it will better your final product!

2. Attend office hours. Office hours. Office hours. Office hours. Stay on top of them, because they fill up FAST. If you’re having trouble or you’re stuck, see Professor Strong. She doesn’t bite and she’s very helpful and she definitely knows what she’s talking about. If you finished a draft, GO TO OFFICE HOURS. Trust me, you can never go to office hours too much. No question is a stupid question. If you feel like design is “not your thing,” HAVE NO FEAR, that was me too. With Professor Strong’s help, I ‘d say I made some cool designs this year. Remember you’ll want to revise, revise, revise.

3. Time-management. Start working on your project immediately! Since not many students know all the Adobe Suite programs, most of lab is spent learning them. You may think some parts of the project will be easy, but they take far more time than you’ll assume, especially if you don’t know the programs well.

4. Sleep on your design. You will get frustrated and want to quit. When you feel upset or angry, it’s time to sleep on your design. LEAVE LAB. Take a hot shower and watch some netflix. Go back to your design the next day or day after with fresh eyes.

5. Take notes in lab.  I urge you to attend lab EVERY WEEK, even though there is a make up lab. Take notes in lab! You will forget what you learned when you get back on the program, if it’s your first time working on it. Take advantage of tutorials and youtube. Go to the help lab every sunday to work on your project, there’s a TA in there to help. I also urge you to go to labs that are not at your assigned time in addition to your original lab. Your TA has 5 other sections, just ask them what times. It’s much easier working on a project when your TA is there to answer simple technical problems that could have you stuck for a while.

 

STUDENT 27

Go To Office Hours. I am not an “office hours” kind of student. I honestly hardly ever go, if at all, but in this class it is necessary. This class is project based (four projects that will consume more of your time then you ever thought they would), so it is especially important to go to office hours. You get one on one time with the professor and get really good feedback on what you can do to improve your project. The professor is the one grading the end results, so why not get her opinion beforehand? It will only save you headaches and heartaches.

Hierarchy, hierarchy, hierarchy! Before this class, I went on my merry way seeing a poster here and there, but honestly not paying much attention to it. Now I see one and I study what is the most important element? Where did my eye go first? Why did my eye go there first? All of these are question that you will ask yourself during every project. Oh! And you have to be prepared to defend it. Why did you put it there? “Just cause”, isn’t going to work, there is reason behind it. Hierarchy is everything when it comes to designing something.

Do your projects on topics you care about. A lot of late nights will be spent on this class, no matter how well you plan ahead and start early. The only way to make it manageable is if your projects are important to you. If you do them on things that you like they will be easier to complete, time in the labs will go faster, and you will be able to defend the decisions that you made. Plus, it will make the final result that much sweeter cause you’re proud of what you have produced.

Get indesign for the last project. I didn’t have a Mac, but all was not lost. You can get the Adobe products for free on your computer with a limited trial. If you end up in the case where you can only get this program once, wait for the last project. For one, this project is over Thanksgiving break so you can do some work at home. If you use up the trial period before hand, you will be tied to the Newhouse labs. Two: the last project is due during the end of the semester when everyone in Newhouse is trying to complete their final projects. It will be near impossible to find a free computer to work on. And three: it is also during your finals time. If you save the trial untill the end you can stay in your dorm/apartment and work from there in your free time, and you can also concentrate on your other classes that you have to study for. Plus you won’t have to trudge out in the cold to get to a Newhouse lab so you can stay in your cozy bed, with your fuzzy socks on and work from there.

Your project will change from the rough draft, be willing to change it. I’m not the creative type. I’m actually not creative at all and that makes the creative class hard, but taking critiques and learning from it only makes you better. Your final product will almost look nothing like your original (that comes from office hours when the professor tells you to change almost everything), but in the end your project will turn out so much better. Accept peoples critiques and be willing to move/change/alter/rearrange all of the elements on your project.

LESSONS LEARNED – CLASS OF 2013

Hi everyone … Here’s some advice, encouragement and a few warnings from my Fall 2013 students, who were asked to write to you about the five most important things they learned. These are in no particular order, so there’s great stuff at the end, too. My advice about this advice? Take heed.   STUDENT 1

1. Stop and think

Often times, I found myself sitting down at a computer, taking out the assignment sheet, opening up a new document and expecting myself to spew brilliance onto the page. That’s not how it works. The thought process is arguably the most important part of any project because if you don’t think about it, you work wont have meaning, it’ll just be a bunch of tossed together Gestalt principles that you expect to send a message. If you think about the message you want to send, the company, event or purpose you’re designing for and any inspirations you might be able to pull from the world around you, your work will be so much stronger.

2. Never stop sketching

I thought sketching was stupid at first. Why do I need to draw something on a piece of paper when I can draw it on the computer and be done? Well, it’s because sketching is a huge part of that thought process previously mentioned. You might think something will look great in your head but then when you put it down on paper it might look terrible. Once you see it on a page, you can see the big picture, the entire project. That’s when the early revision process starts and you can change things around to get a skeleton of what you’d like to create before you even touch a computer.

3. Use a fresh set of eyes

Whether it be going to office hours or meeting up with a friend from the class, take advantage of another pair of eyes to look over your project. After you’ve been sitting in the labs for hours staring at your computer screen, you don’t see the little details that could make or break your design. It’s like when you’re reading over your own paper for typos. You usually miss a lot because you think you know what you wrote but when a friend reads it over, they catch those things.

4. Embrace the criticism  

You might think your design is perfect, but chances are … it isn’t. When someone tells you something look bad, chances are … it does. It’s hard to take your masterpiece and change things because you think it’s perfect but we’re just students. There are others that know a lot more about design than us and can offer a helping hand. Don’t be afraid or opposed to taking that advice because it makes your project a lot better. There were times when someone said, “you should change this” and I’d say, “that’s so dumb, why would I do that?” A little later I’d be tinkering around and I’d try changing what that person said and most of the time I’d really like how it came out. So don’t be afraid to try what others tell you.

5. Don’t Take Things Too Seriously

This is supposed to be fun. If you’re crazy stressed out, you’re not doing it right. This should be therapy, something you enjoy. When your final product comes together and you get to see it, it should be a feeling of joy, not relief that it’s over. Give yourself plenty of time and enjoy every minute of the project. There will be moments of frustration, that’s normal, but don’t let the stress get the best of you. If you follow your thought process, sketch, ask for help when needed and accept that criticism, you’ll come out of this class enjoying design and using it as hobby rather than a chore.

STUDENT 2

1. Attend office hours: I cannot stress enough how important this step in the design process is, especially for students who don’t feel like design is their forte. Even for those who are a little more confident, it’s always good to get the extra feedback. This is a perfect opportunity to see what the professor wants and the steps you need to so. I would recommend this process all throughout your project (the earlier the better) so you can catch yourself early on if you are getting sidetracked.

2. Stay on track with deadlines: The workload in this class is heavy and NEW. You want to make sure you give yourself the appropriate amount of time to try things out on your own and ask for help as you need to. The projects in this class are extremely hard to finish the night before they are due. They require lots of time in the labs and many revisions.

3. Sleep on your designs: One of the best techniques I used this semester was design some work and then go back and revise the day after. This technique works because you allow yourself to get inspired and think differently about your approach. A night or day is all it takes to adjust the color, font, image (even if it just tweaking, it can make a HUGE difference.

4. Look for Inspiration: The hardest step is beginning. The blank InDesign file may seem intimidating so do a little Google Searching for inspiration. Find pieces of work that attract your attention and you feel that you can work with. Most of the time I use these inspirations as the skeleton of my design and work around it to fit the requirements and my style of course.

5. Have a USB drive where all your projects are kept together: For the first Resume project I kept forgetting to buy a USB drive and tried saving all my documents my emailing them to myself. Needless to say, this quickly became problematic. Documents weren’t being packaged properly or save properly, I had a hard time accessing my most recent version, and when I worked in the labs and forgot to email myself all of my work was gone. Having a USB drive primarily saves you TIME which is extremely valuable when working with design which is very time consuming.

STUDENT 3

1. Take the time to let yourself design.

First, and most importantly, think twice before taking this course as an elective (or at least when you have a heavy course load). I am a senior broadcast journalism major. I took this course to explore other programs used in communication fields—in case I one day realize I can’t handle the stress of reporting. So I took GRA 217. I’ve learned so much about Photoshop, Illustrator, and especially InDesign, and to be honest I loved nearly every minute of it, looking back. But I felt I didn’t have the time to enjoy it like I should have because of my other classes. If you have a heavy course load, make sure to set aside a number of hours each week to just sit and explore the programs, sketch, and work on your designs. Designing is much more fun when you have the time to let your creative juices flow.

2. There’s always the option for a redo.

Professor Strong gives you the luxury of an optional revision on [most of] the projects. And there’s a reason for that. She makes sure she squeezes your best work out of you on that revision. Which leads me to my next point …

3. Professor Strong is your best resource (besides your own mind, of course).

Professor Strong pushes you to do your best. If she doesn’t like your design, she’ll let you know, but it’s only to help you grow. As I’ve said, she’ll squeeze every bit of creativity she can out of you. She recognizes potential and pushes you to standards she knows you can reach. Which means …

4. Office hours are important.

I don’t think I’ve ever consulted direction during office hours like I have in GRA 217. It’s so helpful to just ask a million questions and get feedback on your work. Many times you’ll walk in Strong’s office excited to show her what you’ve been working on for hours, and sure enough you’ll walk out having to completely redo your project—but at least you found out your project was a goner during office hours and not after you’ve received your grade 🙂

5. You’ll appreciate the course once you’re done.

Now that I’ve scared you all with my previous four lessons, I just want to let you know all the hours of hard work, sweat, and tears are all for a good cause. Some of you will walk out of this class in May with the beginnings of a solid portfolio. Some will have the urge to change their career path. And then some, like me, will just have an extensive knowledge of Adobe programs and another “Skills” bullet for your resumé—but that’s okay, because if this class doesn’t change your life, it’ll definitely change your time management skills (which could change your life). Just understand this class is worthwhile, and you’ll appreciate all the hard work you’ve done over the past few months when you’re done. You’ll feel a sense of major accomplishment.

Good luck!

STUDENT 4

1. Go to office hours/ask for help

Without help from office hours, I do not think any of my projects would have been nearly as good. Meeting with Professor Strong about each project really helped guide my decisions and helped my designs grow. With just little suggestions here and there, I became much more successful.

2. Do the revisions

I almost didn’t do my website revision because I had so many things going on during finals week, but I’m glad I did. Doing the revisions taught me so much and ultimately made me feel better about my work.

3. Take your time

Graphic design takes time. You can’t expect to finish a project in a couple hours. Just like it takes time to write at 20-page paper, it takes time to create an iPad magazine or a resume. Once you understand that each project takes about as much time as it does to write a super long paper, the creative juices will flow.

4. Go to lab

If you don’t go to lab, you will not learn how to use the programs. What you learn in lab is imperative to being successful in the process of executing the projects.

5. Pay attention in class

Everything taught in class is relevant to all the projects. Don’t go to class and space out. If you pay attention, you will learn, and what you learn will benefit your work.

STUDENT 5

1. You are always better off if you have an idea going into a project

I tried to do the “flounder around and come up with something, anything” thing for my first two projects, and it was one of the worst ideas I’ve ever had. I ended up staying up until 5 am the nights before the drafts were due, aimlessly scrolling through typefaces with no idea what I was going to put on the page. That’s dumb, don’t do that. For my last two projects, I really thought about what I wanted to do and how I would do it. I went in with inspiration: in one case it was an era of design, and in the other it was a set of photographs. Do that. Find an inspiration and let it make your decisions for you. When you have a concept going into a design, its not “how the hell am I going to pick one of these typefaces?” It’s “which one of these typefaces fits with the theme I’m going for?” It sounds simple, but it took me a while to learn. When we got the the bigger projects, this saved my life. They were still a lot of work, but they definitely weren’t as painful after I got an idea of where I wanted to go with the project.

2. Go get advice from the woman herself

At the end of the day, Prof Strong is the one grading you. She’s also got several decades of experience on you, and knows what works and what doesn’t. Go in prepared, with some good drafts drawn up, and let her tell you everything you’ve done wrong. She can spot pixellated photos from a mile away, and knows how much spacing works where. It’s just stuff you can’t know on your own.

This goes for work outside of this class as well. Until you’re the CEO of your own company, there will always be someone you have to answer to. If you want to do your job well, you’re better off asking that person for what they want than assuming that you know on your own.

If you leave office hours and you’re still confused, go back again and ask for another opinion after revisions. Good design (good anything) takes revision revision and more revision, and if she and you both work on it, it’s bound to end up better than it would without any second looks.

3. For goodness’ sake, USE A TYPEFACE WITH MORE THAN ONE WEIGHT

I didn’t figure this out until my last project, and I wish I didn’t. It’s SO much easier to make a cohesive design when you have lots of different versions of the same typeface to work with. It’s like magic. You don’t have to go hunting for another, contrasting typeface to match, you don’t have to worry about your text looking boring, you don’t have to worry about installing a free font off of dafont into every computer you work at. It’s just better. Just do it. If it doesn’t have at least four variations, leave it. You’ll be doing yourself a favor.

4. Check to make sure your photos are sized correctly

I’m not sure why, but every single critique I got back had photos that were stretched and out of proportion. I didn’t mean to. I thought every time that I had done the sizing correctly, by holding down the shift key and using the corner to move the edges. Turns out I didn’t, and that’s actually a really stupid thing to lose points over. Just double check. It’s so much easier to do it as you’re designing than it is to go back and revise all your placements, because your photo is half as tall as you originally thought it was.

5. Constant vigilance! Don’t let the deadlines sneak up on you.

I never remembered to write blogs. Mine were always written in a panic, just a few hours (sometimes minutes) (sorry Professor) before the due date. While you could write out nonsense, or turn in something late, it’s just easier to set a reminder for yourself every week.

The same goes for all of the designs in this class. Don’t let them sneak up on you. Semesters get busy, workload gets overwhelming, and suddenly it’s a Tuesday night and you have a project due on Thursday that you haven’t started. That sucks. Don’t let that happen. You won’t design well, and you definitely won’t enjoy the process.

Even if you know you can’t get to a lab until next week, at least think about what you’re going to do. That helped my designs a lot. If I didn’t have time to sit down and do them, I at least thought about what I would do when I got there. I did sketches, looked at pictures online, did whatever I could to lessen the workload later on.

Just keep on top of things. The extra effort is far easier to deal with than the dread of walking into class and realizing that you missed a draft, or yet another post.

STUDENT 6

The 5 most important things i have learned about graphic design in this class:

1) Almost every single thing around us is graphically designed whether we realize it or not. After this class, I can no longer just look at someone else’s poster without thinking about hierarchy, organization, typeface etc.

2) Graphic design is fun! Once you get into the groove of things and the programs are less intimidating you can have fun making something beautiful. Yes, you can go crazy trying to think of all of the tiny things that need perfecting in your project—but that’s half the fun, right?

3) Graphic design takes time and effort. If you think that you can start the day before a project is due and get it done you are so wrong. Each element on a page has to be considered and changed so many times that it cannot be done in one day!

4) Having technological skills is becoming increasingly important in graphic design. If technology scares you, then you are in for a bumpy ride my friend. Get ready to learn about folios, zip files, buttons, comp layers etc. Yes, there are tutorials and lots of opportunities to get help, but at the end of the day it is your project and your responsibility so read up on the different programs ahead of time!

5) Graphic design is a group effort. You need to learn the rules of how to make something pleasing and then you can go and break them. You need people to bounce ideas off of because if you have been looking at your project for too long you don’t have “fresh” eyes.

STUDENT 7

1. When it comes to projects, pick a topic or idea that you love.

You are going to be spending hours and hours of your time working on each assignment, so it is just absolutely essential that your topic is something that you love or are passionate about. Otherwise, you will be sick of it, and your work will suffer. Picking topics that I was honestly interested in, and knowing the ins-and-outs of them, made it more fun to brainstorm. I even think that sometimes it made it easier to come up with ideas and concepts than if I had picked something  that didn’t really appeal to me. Plus, after spending hours and hours in lab, I was never tired of what I was working on.

2. Sketch, sketch, and sketch some more.

Throughout the semester, I was sketching … always. If an idea hit me, I immediately drew or wrote it down. Sketching is part of the creative process, and it is one of the first steps in fully fleshing out your ideas. You could have a stellar idea, but as soon as you go to draw it, you could realize that execution would be nearly impossible or that attaining the perfect placement would be difficult. Plus, sketching can save you time. Before even sitting down at a computer, sketch. You will have something to work off of when you finally open that InDesign document, instead of staring blankly at the screen.

3. Go to office hours.

Critiques are essential to bettering your work. Especially since at this stage of the game most of us have untrained eyes, so it’s hard to spot mistakes. Sometimes aspects of your work will be spot on … sometimes not so much. Plus, office hours are a great time to hash out any problems you’re having, be it conceptual or technical. You can even get help with fine-tuning your concepts, which will make your projects so much easier to create. But really, Professor Strong is a design goddess who offers amazing feedback and direction when needed.

4. Time management.

I’m still working on this one, but this class taught me exactly how important time management is. Sure, maybe you have to design a magazine, cover page, story pages, plus an interactive slideshow … That might all sound overwhelming, but if you make the time to work on it, it is totally manageable. How hard the workload is is up to you. Even just a little time each day to sketch or edit can make a difference. Trust me, you will be thanking yourself when you don’t have to do a ton of work the night before a project is due and there are zero computers open in the lab. That is the stuff that nightmares are made of. So just do a little work each day, and save yourself the headaches.

5. Just go for it.

If there is a concept that seems a little daunting, or an idea that you don’t think you can do, just go for it. It can pay to take a risk. Try something new; it can set your work apart from your peers. Don’t doubt yourself or your abilities, chances are that when you sit down to work, you will surprise yourself with how far you’ve come since the first day of class. Just throw yourself into your work. This year I came in unsure of whether or not I wanted to give graphic design a shot. It was something I was always interested in, but I was doubting myself. With each project in this class, my confidence grew, and I began to see design as something that I could definitely do. So I went for it. I applied to the graphic design program. With every piece of work you do for this class, just go for it, take a risk, and be sure to work your ass off.

STUDENT 8

1. Office Hours. Office Hours. Office Hours.

I cannot say this enough. Office hours make a huge difference. After all, Professor Strong will be the one grading your designs so it would make sense to have her go over your designs/concepts before it is due. She will steer you in the right direction if you are struggling with the ideas you have for your design or whatever. Professor Strong is an extraordinary resource who is worth going to see.

2. Software shy?

I never touched any of these programs (InDesign, Illustrator, Photoshop) before this course. I was really nervous especially since I knew a few people in the course that had familiarity with these programs. But I quickly learned that these programs are rather simple to use. I would compare it to learning Microsoft Word. Every tool works exactly how you think it would work. There are not any tricks. Now, just because the software is easy to grasp, that does not mean you will not get frustrated at times … especially with Photoshop.

3. Start Assignments ASAP

The second you receive a project assignment, start it. Do some research, brainstorm a few concepts, go see Professor Strong. It is always better to start sooner than later. For example, you might find the idea you initially liked just will not work so you want to change it. It took me awhile to settle on an event for my poster and I changed my iPad tablet magazine idea from vintage cars to acoustic guitars. Starting early allowed me to play around with lots of different ideas before I finally committed to one. Also, I am one of those people who are struck with creativity at random moments (for example walking through the quad). So, starting early gave me more time to reflect and sit with my designs and alter them as needed.

4. Contrast

It will be the first thing Professor Strong will mention on the first day of class and you will continue to hear it throughout the semester. Good design has contrast. It is definitely something I had never thought about before this course, but it is important and having “good” contrast will make your designs look 100% better.

5. Sketch

You may think sketching is a complete waste of your time, but it really helps your design. That is why sketches are required. You will be able to get out a lot of ideas fast. Plus, it makes the time you spend in lab much more efficient. You already have your idea so all you have to do is make it work digitally.

STUDENT 9

1.)  Choose a topic you’re passionate about: This piece of advice is something Professor Strong told us from early on, and it definitely makes a difference. By choosing something you enjoy, it makes working on the project more enjoyable, and your passion shines through your work. I have learned that the concept is very important in design, and it is much easier to brainstorm about things you love versus things you don’t. Being passionate about what you are working on fuels creativity and allows for a better final result.

2.)  Listen and learn from in-class draft critiques: Having an entire class dedicated to critiquing drafts was extremely helpful. Of course, listen to what Professor Strong says about your design, but also listen to what she says about other’s designs. By paying attention to everyone’s critiques, it can help you learn what she is looking for in certain projects, and gives you the opportunity to see good concepts versus not so good ones.

3.)  Always choose to do the revisions if you can: One main thing I learned about design in this class is that there is always something you can do better. Design is always evolving, and on the revision you may have a great idea that you did not have while creating the initial design. Revisions are great because they allow you to make improvements and give the project another shot based off what you learned from Professor Strong’s critique. Having the opportunity to do revisions on projects made me see what parts of my design were not working before and why, which eventually helps you on future projects.

4.)  Design is purposeful: This is an important idea that Professor Strong stressed to us from the first day of class. Never add something to a design if it does not serve a purpose to help the rest of the design. Superfluous design is not good, and can really bring down a project (as I learned through trial and error). Everything on the page must have a reason to be there (and you should be able to explain why).

5.)  Contrast: This idea is something I learned from the critique of my resume project. All of my body text blended together and there was no contrast separating pieces of information. This made it visually unappealing and pretty daunting to read. Once I listened to the critique and worked on my revision, the design became instantly better just by adding weight to certain words or changing the size or style of the typeface. Never underestimate how much of a difference little changes can make.

This semester has been a crazy ride, but a good one nonetheless. I have been challenged and pushed beyond my limits and now I can look back and see all that I have learned.

STUDENT 10

1) The difference between typeface and font Yeah … I was that girl in the class that has called typefaces “fonts” – until now! But in all seriousness, I have learned the language of graphic design and that has made me so much more confident with talking about my work and knowing the anatomy of design.

2) Always save your work in three places  This semester, I learned the hard way about saving my work. I lost some work because of forgetting to continue to save, as the programs would randomly shutdown on me. Even though I learned the hard way, now I always save every time I make a major change in my projects, as well as always make sure I have my projects saved in three places. You never know how technology is going to act or react and after this class, I definitely do not trust it.

3) Know when to stop  For my resume and poster project, I never knew when to stop because it was hard for me to see when my design were fully conceptualized and there was nothing else to improve. I found myself overworking the projects, both staying up way later than I should have and also hurting my projects instead of helping them. I have learned that overworking projects can hurt sometimes more than help. For my website and magazine design, I forced myself to stop after a certain point so that I would not stress out too much about them and also try and keep my designs simple.

4) Communicate with others There was such a large difference when I worked on a project alone and when I asked peers what they thought of my project, when trying to find ways to improve it. I have learned through this class that everyone has such different perspectives and your work can only get better by getting as much feedback from as many people as you can. My peers showed me details that I would have never noticed in my work and my skills have definitely improved by listening and watching other people work on their projects.

5) Search what you are passionate about, and fight for it Going into this semester, I had no idea as to what I wanted to major in. I knew that I was choosing between graphic design and photography. This semester became a search for what I wanted to pursue in college and thereafter. After this semester I have realized how passionate I am about graphic design. This class was definitely a difficult one but that is part of why I knew how passionate I am about design. I constantly wanted to be challenged and always tried to improve my work, beyond when it was due for a grade. I have learned that just because you are passionate about something, that makes it easy to be successful. When you are passionate about something, you have that push and motivation to keep working when things are hard and to still love what you are doing. That is my mindset with graphic design and I am excited for my future challenges and to fight to overcome them.

  STUDENT 11

1. Utilize every last minute, second, millisecond. The stories you hear about the struggle of GRA 217 can be real. But this reality only comes to fruition if you do not utilize the time in this class. Work ahead of deadlines. Make it a priority to work with Adobe at least 3 times a week, so you keep refreshing and refining your skills. The amount of time I spent on a project in a day, can be wasted by neglecting to open it up again for a week or two. Also, graphics is a process. You will not finish any of these in just one day, so not only utilize every second to make sure your creating your best work, but also because deadlines come up fast, and can really bite you in the butt

2. Create what you want to see, GO FOT IT! The idea behind this class is not too hurt your brain or make you freak out, that would be a pretty bad class. This class is literally designed for you to create anything you imagine. It is enjoyable to see your own creative process come to life, whether it be an idea you had right away, or a long process, but when you do arrive at your final creation, there really is no better feeling.  However with this, comes your own personal goal. You will not arrive at this wonderful finish line, if you do not go through the entire process with open eyes and motivation. You will know if you did not put 100 percent into the project, and not only that but the feedback you get from the other students and your professor will only vindicate that.

3. Have a friend, and work with them. No, I am not saying have your friend do it for you, that will not benefit you or end well. What I mean by have a friend in the class, is your going to need all the support, and reminders, you can get. At times you’re going to forget how to add a layer mask, or create a gradient, or whatever it may be, but when you have that friend who can remind you how to do that, while you remind them to do something else, it is really beneficial. Also, your friends know what your capable of. Having them in your class will push you to work to your top potential, and you will probably want to show off to them.

4. SKETCH … actually though. It may sound stupid to sketch something when you’re just going to create it on the computer, however this is not the case. Doodle, doodle, and doodle some more because that is how you will end up creating your best work. Of course it has to be eventually transferred into the Adobe programs, but if your not sure what it would look like printed and in front of you, it probably will be a lot harder to make it actually appear.

5. Want to be critiqued, live outside Professor Strong’s door if you can. No one has ever just sat down, created their graphics projects, and just turned them in and received a 100 percent, or at least I have never heard of such a person, and I probably really do not want to. The main thing about being a successful graphics student, is using all of the resources around you to your advantage. Professor Strong knows what she is talking about and all of her advice has helped my creative process actually come to life in each project. You want to meet with her to talk about your art direction, or just any help you need, or even about life, professor Strong is here to help.

Also going off of that, make sure your project is at least a day or two prior to rough draft deadlines. This will give Professor Strong and your entire class a chance to look at your work and let you know exactly what they think. This, once again, was an immense help to forming what I actually envisioned.

  STUDENT 12

While creating this list of advice on my Stickies app, five things definitely came to mind:

1. Free Trials – The first one I thought of was the free trials I downloaded for InDesign, Illustrator, and Photo Shop. Luckily, these programs even offer these free trials but I wish (really wish) that I downloaded them towards the end of the semester. Each trial was 30 days so download them for the last 30 days of class. I don’t know about most people, but I get swamped with more work towards the end of the semester. Not only did I not have time for this, but also it was sometimes difficult to look for an open classroom or computer. And trust me, you don’t want to be walking to the labs in the cold weather. I just came home from the labs and it was 19 degrees outside! It is much warmer and comfortable sitting in a nice bed working on these projects. After all, creativity usually sparks in more relaxing environments.

2. Make An Amigo in Class – If you don’t have friends in class, tap on the person next to you. Compliment them on their shirt, their pen, their pencil case … anything! Just get a conversation going and hopefully their name and number because people can be so helpful sometimes. When you’re stuck on a project and don’t know per say how to crop an image, there’s a chance that your friend or friend you made in class will know. Just shoot them a text!

3. Office Hours – Don’t be afraid to see Professor Strong. Not only is she super nice, but she’s super helpful as well. She is truly there for you and you can learn a lot from a one on one meeting with her. Go see her especially if you’re shy and don’t like raising that hand in class. Also, please don’t be offended by any of her critiques. It’s not that she’s trying to be mean; she just wants to see you do your best.

4. Read the Directions – Every single time you get a new assignment, I highly advice you to read every word on those pages. One of the most horrible feelings in the world is missing something that was clearly stated in the directions. Your designs can be spot on and belong on billboards in New York City but serious points can be deducted for something like a missing interactivity. You definitely don’t want points taken off for something silly. Don’t be lazy!

5. Do Drafts – Usually for each assignment, drafts are required. I know some people do the drafts after they’re finished with their project solely because it was a requirement for the folder. Please just do them before that. It’s part of the creative learning process. Not only is it beneficial and helpful for brainstorming ideas but it’s less to worry about when it’s time to hand everything in.

  STUDENT 13

1.Take notes in lab. This is clutch.  I did not figure this out until the last class or two, and I wish I had started doing this earlier.  It is easy to fall behind as you follow along, especially if you are in the back of the lab.  Yes, one of the best way to learn the programs is through doing, but if you don’t know what you can potentially do, then you won’t fully learn the programs.

2.Download trial versions of Adobe for your laptop. This is super important because who wants to spend a lot of time in the labs?  They can get loud and crowded and if you’re anything like me, that is not an equation for success.  I like to do the work in a quiet area, which I am afforded the opportunity of by downloading the programs to my laptop.

3.Make a friend in the class. Many struggles will be had during your time in this class.  Sharing those struggles with someone who understands will ease the pain just that much more.  This leads to my next tip.

4. Stay Positive. It is easy to get discouraged in this class. The programs can get frustrating and your best work will get criticized by Professor Strong.  However, it is all for the best.  As brutally honest as her evaluations are, they are pretty spot on. If you listen to her voice critiques, you’ll find that your revisions will look and feel better.

5. Get creative. Just going through the motions is not going to benefit anyone. You won’t like your projects and Professor Strong will see that through your work. If you are vested in them creatively, you will not only have a better time, you are going to get the projects done ahead of time, spend more time on them, have a better overall result, and something that you can be proud of.

STUDENT 14

Sketches: Prior to taking this course, I honestly would never have created sketches when trying designing or creating something. I now understand how vital sketching something out can be. It allows for you to have a real vision of what you want your final product to look like. Utilizing sketches and drafts can be very beneficial in one’s overall design.

Office Hours: I learned that from seeing the professor, your product or design will improve greatly each time. I did not go to office hours in the beginning of the semester and would find myself very lost with no guidance. Since then, I have visited with the professor have learned how beneficial it is. The teacher is here to help and that was great.

Patience: I firmly believe anyone who aspires to pursue a career in graphic design need to be a very patient person. Throughout the semester doing all these different projects, I would find myself losing patience leading to greater frustrations. Its obviously very common during design something will occur that is frustrating. I learned how to be patient in doing my work and I think that really helped me as the semester went on.

Don’t not wait for the last minute: If I can give one person advice who will be taking this course in the future, it’s to not wait to start designing your project the night or two before it is due. I will be the first to admit I waited till the last minute for the resume project, and that was by far my worst design project of the year. It is also a horrible feeling having everything weighing on your shoulders the night before a huge project is due. Also, if you wait till the last minute you will not be able to receive help from the professor.

Just go with it: If you have an idea you believe or a concept that you think is great, well then just go for it. The great thing about design, which I learned, is that there is so much room for creativity. Yes, we do have guidelines we must abide to via the assignments, however we are still given so much room to let our creative minds go to work. The worst thing would be not trying something and regretting that you never did it. The great thing is if it does not work out, you can execute it in a ton of other ways.

STUDENT 15

1. Sketch. Sketching is one of the best brainstorming tools when deciding what looks best for each piece. You’ll be surprised how much more creative you can be when your not restricted by computer frames. It always takes much longer to redo a concept on the computer while on paper, you can quickly and easily compare ideas next to each other. For myself, sketching is where all of my favorite concepts were created.

2. Office Hours. Office Hours are essential to improving your design. While some students may be confident in their ability, getting a second opinion is always necessary in design. While going to friends is always a good source, the TA and Professor Strong will always have tremendously helpful second opinions due to their experience with design. In other classes office hours may not seem beneficial, but the projects in this class require a good deal of direction.

3. Simplicity. Of the concepts we learned in GRA 217, I always found simplicity to be the most useful. In the beginning of the semester, I always attempted to put too many different ideas into one design. Through learning to not overcomplicate each project, I was able to have much more success in making a unified design. I would always play around with more intricate concepts then realize that the simplest ones offer potential to create a cohesive design.

4. Don’t Wait Until The Last Minute. I was guilty of this on my first assignment and quickly realized that creativity doesn’t work best when forced. When I waited till the last minute, I found myself settling on mediocre concepts in order to rush through the assignment. Allowing myself more time to sketch and receive feedback from office hours always resulted in a better final product. Moreover, I would have more time for editing and this resulted in less stressed when each deadline comes up.

5. Pick Topics You’re Passionate About. I realized this immediately when we started the poster project. Being able to focus my project around any topic I was passionate about leaves an enormous amount opportunity for creativity. When I used familiar topics, I became more instinctual when creating my concept because I have a good idea of how my organization would do it. Furthermore, picking the right topic will help you gain inspiration much faster compared to a boring topic. Lastly, brainstorm during your free time when your head is stress free. When working on each product for such a long period of time, this tactic will help you pick topics you truly want to pursue.

STUDENT 16

This semester has been the most challenging time in my life, to be honest. I spent four months attempting to balance school and a stressful position at The Daily Orange, which demanded 30 hours out of my week. I also tried to sleep, but learned that that was no longer a priority. Graphics was my most challenging course this semester because of the massive time commitment it requires, and the little time I had to spare. However, I made it work. I have spent early mornings and late nights in the Newhouse labs, all to complete projects. This course taught me time management in the most stressful environment, and for that I am grateful.

I also learned that you can learn creativity. Upon entering this class, I thought, I don’t know what I’m doing. I don’t have a single visually-what-how in my body. Who knows how I am going to produce four visually pleasing and graphically intriguing projects. Since the start of the semester, I have become more and more comfortable with expanding outside of my normal comfort zones. I have gone with my gut in certain design aesthetics—this has either paid off or not, however, it showed that I am learning. I felt more willing to experiment with fonts and play around with design. Being in the lab became an exciting prospect rather than a stressful time suck. The expansion of my creativity allowed for just this.

Another lesson I learned from this class was the acceptance of criticism. The critiques in this class were extremely helpful in preparing me for criticism I received outside of the class as well. I learned that it is there for the improvement of work. I think with the critiques I received over the semester from Professor Strong, the TAs and peers, I was able to massively improve my work. I also learned to appreciate criticism and accept it as a learning tool.

I finally began to understand the importance of sketching when it came to my website. I struggled with a general design aesthetic that would be compelling. However, in tracing out my plans on simple paper, I was able to make my plans come to life in a digital format. I have carried this over to my iPad magazine, and so far, I think it is a success thanks to the planning that goes along with sketching.

Finally, I learned the importance of positivity in this classroom. I learned not to stress, even when major components of my design deleted itself. The project would always get done. I would always turn something in. This perspective was necessary and extremely important this semester. I look forward to keeping this mentality with me during the remainder of my time at Newhouse.

STUDENT 17

1. Don’t download the free trial of Indesign and Photoshop till the last 30 days of the semester so that you can work on your projects from home when its busy finals week. I am so happy that I was able to work on things over Thanksgiving break and at home. It made a big difference because you are able to work on it here and there instead of committing to going to the labs and spending an afternoon working on it.

2. Go to office hours. I think my mistake was that I didn’t utilize this tool enough. I would go in and work with the TA in the labs but there is no better way of knowing what the professor wants than going to see what the professor wants before you turn it in. The time that I did go, I got a lot of useful tips and ideas.

3. Turn your drafts in the day before they are due because they don’t have to be perfect and it is better to turn them in a little early so you can get a critique in class and move forward from there. If you turn them in the day of, there’s a good chance you will be at the end of the list and she won’t get to you in time and you will have to see her outside of class to get a critique. This is a great way to get feedback from her and the class and it is especially great if you can’t make her scheduled office hours.

4. (Might be a part of 1) If you like the sound of working on your projects from home rather than going all the way to Newhouse (especially if you are commuting from South) I would say rent it for the few months we have classes. Its only about 30 bucks per month for each program but it could turn out to be a life-saver (especially with a free month of each program included). I wish I had known about this one sooner! Also I would say spending your money on this will be more useful than a majority of the textbooks you have to buy for your classes. Also if you end up liking graphic design it is a great way to play around with the programs and expand your knowledge.

5. Package your projects so that your images and typefaces are transferred with you as you work on your projects and you change which computer you work on. I had to continuously re-download typefaces I got from the internet on each computer I used. Once you package it all it takes all fonts and images to whatever computer you choose to use. Trust me, I had to download the permanent marker font about 12 times.

STUDENT 18

1. Go to Office Hours! I know it’s out of the way and on your own time, but I promise you will not regret it. Signing up for office hours with Professor Strong at least once for every project gave me the feedback I needed so that I could execute the project to the best of my ability. This also lessened the stress for redos because there would usually be less to redo after turning it in. Whenever I was feeling stuck or confused between design choices, talking the problems over with Prof. Strong made my decision a lot clearer. Be sure to go into your office hour time with everything you want to talk about in mind and it will definitely be worth your time!

2. Choose topics you’re interested in. Since you get to choose what you do each of your projects on, with some perimeters, you might as well choose topics that you are interested and passionate about. It was a lot easier to keep my interest going until the end of each project when I personally enjoyed the organization, event or topic matter of my project.

3. Simplicity!! I came across a quote by Charles Sheeler while doing homework for another class that states, “No embellishment meets the eye. Beauty of line and proportion through excellence of craftsmanship make the absence of ornament in no way an omission.” I found this quote to be very true and relate to what Prof. Strong always repeats. It took me a while to get used to not over-designing. But once I listened to lectures about everything having a purpose and nothing extra is really necessary, it made me realize how important it is to keep everything purposeful, well executed, and it will look better than adding unnecessary decoration.

4. Contrast. Working with a typeface that has a lot of different styles makes design projects a lot easier because you can more easily create contrast. On each project we did in this class, there was information that had to be on the project. Some information was less important, and some more. Playing with different typeface styles, sizes, and even colors can make the information, which is one of the most important parts of creating a design to reach an audience, understood by the viewer in terms of hierarchy.

5. Give yourself enough time to work! Do NOT lock yourself in the labs for eight hours the night before the project is due. The project will always look unsatisfactory to your own eyes when you have been staring at the screen for too long and not giving your brain a chance to refresh. Spreading out your work among the few weeks you have until the due date and going in for a few hours at a time makes it a lot easier to get your creative juices flowing and you’ll work a lot more efficient. That said, also get your sketches done BEFORE you start working on the computer!! This will make the execution process a lot faster, since you have some ideas already laid out before you. You can always make changes once you’ve laid out your basic sketch, but it’s a lot harder initially brainstorming right on the computer.

STUDENT 19

1. Go to class! Even though it is a lecture class, I learned a lot from attending it. I enjoyed what Professor Strong had to say and appreciated her opinion about different designs. I also loved seeing real-world designs and even past students’ examples!

2. SKETCH. I never really sketched anything before this class, but now I know that it really does help. You can draw as many sketches as you want, and new ideas build off of every sketch. You don’t need to have good drawing abilities, but I found it very helpful to get your ideas down on paper before starting on the computer.

3. Have as much as you can done for in-class critiques. Even though only a draft is due during critiques, I liked having most of the project done. This way gets you the most feedback. Professor Strong can really see the direction you are taking with your idea and guide you in the right direction. Also, your peers will contribute great ideas as well, which are extremely helpful.

4. Seek help. If you are struggling while working on a project, ask for help. Contact your TA, your lab TA, your professor, a friend, etc. It is a waste of your own time if you sit staring at a computer screen for hours trying to figure out one tool on InDesign if you can easily have someone show you how to use the tool.

5. DO NOT WAIT UNTIL THE NIGHT BEFORE. NEVER DO THIS! These projects take a lot of effort. They use a lot of your brain. You need to be able to get your ideas down and keep playing with the design as much as you can. If you wait until the night before, your best efforts are not being used. It is like cramming for a test. It does not work.

STUDENT 20

1. Breathe: Good work takes time, drafts, drafts and more drafts. Don’t sit down and expect to finish a project in a couple hours because you will inevitably freak yourself out. Also, your brilliant idea might not come to you by the time sketches/drafts are due — so don’t give yourself anxiety by comparing your work to everybody else’s masterpieces. I’ve learned that you really can’t force creativity, it has to come to you. There’s no use in overworking yourself or expecting to produce a perfect project in a short amount of time because there can always be room for improvement. It’s crucial to work calmly and patiently instead of trying to force out ideas.

2. (Stemming from #1) — Don’t judge your work in comparison to others: In my opinion at least, graphic design is somewhat subjective to the artist. Something that I may think is brilliant someone else may think is horrific. Just work on developing your own ideas so that they A) meet the requirements of the assignment B) incorporate the basic principles of design (so that they aren’t total design disasters) and C) please yourself. Although I’m not going into the field of design, I can almost relate it to writing style. Don’t compromise your ideas because someone else thinks your design would look better a certain way. Stick to your guns and produce the work that YOU love, not work that you think somebody else may love. From the documentaries we watched it class, it seemed that all of the successful designers were truly confident and sure of their individuality — traits I find crucial to get someone through GRA217.

3. Don’t let bad grades dishearten you for future projects: I didn’t start out as a star student in graphics whatsoever. My mind wasn’t really in school and my motivation seemed to be at level zero. Unfortunately, this was reflected in my work and in my grades. However, I can say that I didn’t let this steer me off track. I used it as a wake up call to realize I needed to put more time and work into future projects, and my grades have gone up slowly but surely for each project since the resume design. With no background in graphic design at all, this class was absolutely one of the most challenging classes I’ve taken thus far. However, I realized that it’s absolutely necessary to not focus wholeheartedly on grades in school and focus on the work you’re producing and the ways in which you can improve.

4. Pay attention to the world and people around you: When people say they have no inspiration, I say that’s nonsense. Look around. There are so many kinds of people, not only at this school, but worldwide. We have access to look into other cultures at our fingertips. Learn from them. Learn from your surroundings. Learn from surfing the web for hours on end, stalking other people’s art, photographs, stories of their travels, news etc. This will all inevitably inspire your own work and help you produce something that’s important to you instead of producing something to try and get an A. From this I’ve also learned that design is literally everywhere. Every website, magazine, logo, etc. all stems from graphic design. There’s inspiration all around us.

5. ASK FOR HELP: Instead of trying to do everything on your own, especially when you have class that conflicts with office hours, make use of your TAs and peers. I had an amazing experience with my graphics lab TA, Jen, because she was helpful not only in showing me how to figure out InDesign, Illustrator and Photoshop, but she helped talk me through ideas and concepts about design. If I ever had a question about how to do something on one of the programs or if I asked her to critique my work, she would always help out and give me honest advice. Designs will unarguably come out better if more than one pair of eyes looks at them and picks out small details that can be changed that can actually make a big difference. Get to know your TAs and don’t hesitate to ask them for help.

STUDENT 21

1.) Don’t overthink it. Once you start designing, forget about what the other students are doing. Your project is not theirs, and it’s okay to have a different approach. Listen to other peoples opinions, but at the end of the day it is your work and you need to be able to stand behind every single decision you make. Don’t change your ideas and creativity to fit into what the other students are doing.

2.) Be positive and surround yourself with great people. This can apply to basically everything in life, but I think that it’s also incredibly important for GRA217. This class is without doubt very time consuming and hard if you’re useless with computers like me. However, if you don’t focus on that, you will find yourself enjoying working on your projects and time will rush by. Listen to some of your favorite music (I suggest Wicked: The musical soundtrack) or have a friend sit next to you with you can laugh every once in a while and get constructive criticism from. One of my favorite moments of this semester is when Shirley Chang and I sat in the labs all day on a Saturday and after a few hours of designing we started going crazy and couldn’t stop laughing as we were making our wordmarks for our resume. If you’re positive, you will enjoy it.

3.) Details Matter. Although on your screen it doesn’t seem noticeable, once you print out that copy of your project, mistakes will leap out at you and since you had the great idea of printing right before class started, it’s too late to fix those mistakes. Every little detail of your projects comes into play when you have the final result, so be sure that you looked at it all carefully and are happy with what you see.

4.) Get inspired from everything. Everyday, you’re surrounded by inspiration. It’s everywhere. It could be found in posters, magazines or even people. So just keep your eyes open and your projects at the back of your mind, because you never know when an idea might hit you.

5.) Go to office hours. Although I did go to them, I wish I had gone to more, because every time I went they would be incredibly useful. You can’t go wrong with them and you’re definitely not wasting time. Also, Prof. Strong knows what she’s doing so trust her. I promise you that you won’t regret it.

STUDENT 22

1. Go to office hours! I know that it can sometimes be a pain to make time for office hours, and there is usually a line, and sometimes professors can be scary, but I promise Professor Strong is different. Going to office hours was the most helpful thing and it helped me get good grades on my projects. This is the time to ask her questions specific to your project and to get her opinion on your work BEFORE you turn in your final draft. She voices her opinion and will tell you she doesn’t like your work if she really doesn’t, but she does it in a nice constructive way. She will also give much praise if she likes your work. I always left her office feeling more optimistic about my project than I did when I entered. She also gave me ideas that I hadn’t thought of on my own that I then used to improve my work. This is also a nice way to get to know Professor Strong. She can be helpful in more areas than just graphics. (She helped me decide on a minor to declare.)

2. Don’t save over work. This might sound strange but never save over drafts. If you are going into the file to make changes, save it as a second (or third or fourth, etc.) draft before editing. That way if you don’t like the changes you made you can always go back to the original draft and start again from there. Then if you mess up you don’t have to try and “undo” (these programs we use are NOT very fond of the “undo” button for some reason) and you won’t have to start completely over either.

3. Take inspiration from things around you. When you get stuck trying to think of an idea, look around and find inspiration in what you see. Everything has design and it’s okay to take elements of designs you love and use them in your project designs. When I got stuck thinking of ideas for my magazine I went on Google to look at a large variety of magazines for inspiration.

4. Like your topic form the beginning. If you don’t like your project topic at the beginning you won’t at the end either. These projects take a lot of time and effort. You will be in the lab for hours at a time working on them and usually something goes wrong (either you can’t figure out how to work the programs or you can’t find any good pictures, really anything). All that time and struggle can make you resent your project and start to feel like it doesn’t matter. However, if you chose a topic that means something to you, you are less likely to feel all those nasty feelings when things start to go wrong. You will want to do the project for yourself, to see how it turns out, rather than just for the grade.

5. It’s okay to be different, take chances. Sometimes it seems like everyone creates similar designs. If this is because they are modern designs that the students see or some other reason, I don’t know. But, those designs are perfectly fine because is means that it is a popular style that people will probably like. However, it is equally fine, maybe even better, if you come up with something completely different. New designs that surprise people and stand out from the crowd are the ones that are remember the longest. When I designed my wordmark for my resume I was scared Professor Strong was going to hate it because it was REALLY different from everyone else’s. However, she actually loved it and was able to help me refine my design and really make it stand out from the rest of the group of resumes. Now, this isn’t to say that all designs that are different from the norm are going to be great. I am just advising that you TRY your idea if you have one that is different rather than just discounting it form the beginning. If it doesn’t work, oh well, no harm done. But what if it does work and you create a beautiful design? Take some chances.

STUDENT 23

1. Go to Office Hours: For some of my projects I’ve gone to office hours and it definitely helped my grade out more when I did go and get help.  Utilize office hours whenever you need help with a project.  Your questions won’t be thought of as stupid, so you should definitely go whenever you need help.  Majority of the time when you go to office hours you end up feeling more secure about the project and what you’re doing.  It’s also good to go because you can get advice on what you may be doing incorrect on the project and it’ll help you ultimately get a better grade.

2. Don’t Procrastinate: It may seem like you get a lot of time on these projects, but before you know it, it’s the night before the draft is due and you haven’t started anything.  I know there have been times when I’ve wanted to leave my project until last minute because of other schoolwork, but I’ve realized it can put you so behind and starting early will give you more time to manage your schedule efficiently.  Start to immediately brain storm ideas when the project is first given and use your lab time to get an early start.  Starting early will help you out in the long run and keep from you from stressing about meeting the deadline.

3. Sketch: When I first heard we were required to do sketches I thought it would be something that would be a waste of time to do and I didnt understand why it was required.  At first it may seem like an annoying strategy that your required to do, but eventually you realize sketching helps to get your ideas started. Sketching helps you to visually see how you are going to place everything, what the size of everything will be, and the hierarchy for your project.  It also helps you to think of different layouts incase one of your sketches doesn’t end up working out on the computer.

4. Be passionate: If you aren’t passionate about what you’re designing, it is going to show in your work and most likely it’ll affect your grade.  I definitely can tell which projects I was more passionate about and which ones I wasn’t, just by the design.  You should use your creativity and get involved in the project.  When you do that you’ll start to come up with great ideas for your projects and you’ll begin to personally care how your project turns out looking.

5. Get a second opinion: You can be so involved in your  project and think it looks great, but it’s always good to get a second opinion.  There have been times I thought my work was great., but as soon as I went to someone else, they opened my eyes to a lot of problems that needed to be fixed on my work.   Ask your friends, a TA, or even the professor to see how your project appeals to someone other than yourself.  Whether it’s good or bad feedback, it’ll get you to really think about how your project should be seen or if it should be fixed.

STUDENT 24

1- Never be scared to attempt a design. When I first thought of what I wanted to do for my poster, I thought I was overreaching and could never achieve such a thing artistically. I convinced myself to put that thought aside and went for it and let me tell you, I could not have made a better decision. Despite the trials and tribulations my poster put me through on so many levels, I was so excited with where it was headed and so proud of the illustration I created. If I had never put that fear of incapability behind me, I wouldn’t have my favorite thing I’ve ever made and it wouldn’t be being used by the company for the event. I hope all GRA 217 students in the future put the fear behind them and go for it like I did, because it truly can change a lot of things in your life.

2- Go to office hours. GO. I do not think I would have enjoyed this class as much if it wasn’t for Professor Strong. She was always there to look at my designs and give me her opinion no matter how many times I showed up or sent her emails. She was always there to help me with art direction and gave me a lot of advice that helped make my projects what they now are. She is an extremely kind, generous, and helpful professor so go talk to her, even if you don’t think you need help!

3- Always get a second, third, fourth, fifth, and sixth opinion on your work. No matter how annoying it may get, a fresh set of eyes can always help provide comments, critiques, likes, dislikes, on the project you are working on and can even inspire you to do something you hadn’t thought of before. There were a lot of times when I would miss things in my design that were easily noticeable to other people, which ultimately helped me create projects that were appealing to so many people. If there are no critiques at some point, it’s always nice to hear that somebody likes a project you put a lot of effort into!

4- Use this class as a time to explore your creative side. When I came into this class, I was stuck deciding between three majors. None of these majors were design. Now, as I sadly finish my time in GRA 217, I am (impatiently) waiting for the decision as to whether or not I have been accepted into the major. I always did little graphic related projects here and there, but never thought of it as a career path for myself. I’m so happy to say that through the projects in this class I have found out how much I love design. I took advantage of the opportunity to find how creative I could be and ended up making projects I could not be more proud of.

5- Choose topics you love and are passionate about. If you are putting a ton of time into your project, you’re going to want it to be on something you like or you will hate it. Every time I did a project I related it to something I enjoy (mostly related to my home because I miss NYC). Because I was working on something I enjoyed, it didn’t feel like I was working at all and instead was excited to make a really great project for that event. When I first started my iPad magazine, I was doing a topic that I really didn’t care too much about because I found some amazing pictures. I felt very different working on it than I did with the poster and website and soon realized that I absolutely had to switch it. Then, when I chose a topic I really loved, it inspired me to create much more for the magazine than I ever would have with the other topic. I ended up in a situation where I created way more pages than necessary, extra forms of interactivity, and even a video because I was enjoying it so much. Like they say, do something you love and you’ll never work a day in your life. I’m now super happy with my magazine and ridiculously excited to continue doing projects like this.

STUDENT 25

1. Don’t wait until the last minute. Seriously, don’t do it. You cant do it. It wont work out well. These projects are fun and present new challenges. Don’t short change yourself by not starting them on time. You have an idea of what each project will involve long before it is due so brainstorm throughout the class and always be looking for new ideas-ideas/inspirations are everywhere. If you plan things out well and have a variety of ideas, the whole design process will be much easier.

2. Get as many critiques as possible. The first one is scary, but after the initial shock you can come to appreciate them! Take advantage of getting them in office hours at least once for each project, but try to submit at least one project in time to have it gone over in class. Be sure to write the information you are given on how to improve your deigns, chances are you’ll forget what was suggested by the time you sit back down in a lab.

3. Take notes in lab. You’re going to get a lot of information. I found that writing steps down on in my notebook really helped me learn them well and remember how to do them. That being said, remembering how to do EVERYTHING you’re taught in lab won’t happen, so don’t bother freaking out about it! Ask your TA for help on specific steps you want to take with your designs. If you’re working on a project outside of lab time (which you totally will be) don’t be afraid to ask another student in one of the computer labs for help. People are generally very friendly and will help you! They can also give some input on what you’re working on.

4. Grades … ugh. It is probably pointless to tell you not to worry about your project grades in this class, but I’m going to try do it anyway. I am not suggesting that you put any less than 110% of your best efforts into your work for this class, work hard on everything always. However, what you receive on a project may not always be what you were expecting to get. Don’t get discouraged. Take the constructive criticism and revise! If you’re stuck on a project or are unsure of an idea, ask for help instantly! Don’t wait until its too late!

5. Breathe and enjoy. I know that the rumors about this class are nothing short of horrifying, but give it a chance. Come into to this class with an open mind and clean slate-you’ll have a better semester. That being said, this class is by no means an easy grade. You will be challenged and pushed to do better on every project, but you’re going to want to step up to the plate and give it your all. If you treat it with the respect it deserves, you’ll get more out of it than just fulfilling a requirement. Best of luck! Enjoy the semester!

STUDENT 26

1. Design is all around you—start noticing it now! When I started this class, I didn’t really appreciate the designs that were all around me. I am not a graphics major and I took this as an elective, so I didn’t really need the class/know what I was doing so looking at the designs around me really helped to inspire my work. It was a lot easier to brainstorm ideas for various projects once I started to keep my eyes open.

2. Do NOT download the InDesign free trial until you have reached the iPad magazine. Believe me, that is the project you will spend the most time on, and between Thanksgiving break and finals week, you won’t want to be tied to a Newhouse lab instead of being able to work on your project from your own bed.

3. TAKE ADVANTAGE OF OFFICE HOURS!!! Prof Strong is extremely helpful, especially if you are stuck in the middle of a project. She will not only tell you want to change, but give you ideas on how to do it. I went into office hours at least twice for every project and I do not regret 1 second. The one-on-one conversation really helps to solidify (or tear down) a current idea you have and in the end, you get a better grade and come up with something you are really proud of.

4. Technically speaking, I learned so much about Adobe InDesign, Illustrator and Photoshop. It’s great knowing how to make a simple flier without having to use Word. Even though I am by no means a pro, I feel like I now know enough that I could use it at a future job or in other classes for projects that need a visual element.

5. Finally, I learned that less is definitely more. I love the collage-type look of certain designs and the walls of my dorm room are all decorated to max capacity so I know a thing or two about over-doing it. I learned in this class that the less there is on the page, the more effective what is on the page will be. If you are wondering whether or not to add that extra element, step back and think about what it will really do to affect your work, and if it’s not necessary, don’t waste any time on it.

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VOTE FOR THE BEST SHOT

All right, so here’s what you guys came up with. Pretty good for 4 minutes! Please vote for three images.

Which is the most successful image?

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Typeface vs. font …

Please remember that at least in this course—and, hopefully, whenever you speak about typography—”font” refers to the delivery mechanism (specific size, weight, style) and “typeface” to the creative work (type family). This is a personal peeve of mine—that we who specialize in communication (students and professional designers included) are careless about how we use these terms. Ironic, to say the least. And if you’re confused (which could happen!) use “typeface.” In most cases, it’s going to be less wrong than “font.”

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LESSONS LEARNED – CLASS OF 2012

Hi everyone … Here’s some advice, encouragement and a few warnings from my Fall 2012 students, who were asked to write to you about the five most important things they learned. These are in no particular order, and there’s great stuff at the end, too.

My advice about this advice? Take heed.

(For those of you who just can’t get enough, the post right after this one is from a previous year. Only the 2012 comments are required.)

 

STUDENT 1

Dear students about to embark on the adventure that is GRA 217/218, here are the 5 most valuable things I have learned from this class …

1) If at first you don’t succeed, try again (and then again and again). At first the idea of a critique really freaked me out. I was confident of my first submission each project after I spent hours upon hours working on them. How much better could I really make them?! A lot. The critiques given by Professor Strong were incredibly helpful. She gave a professional and fresh perspective on the work that I had been staring at endlessly. Instead of being upset about the feedback, I understood the critique and became reenergized about the project.

2) If you don’t LOVE your idea to start with, you’ll HATE it by the end. For each project I chose an organization/idea/event that I was invested in and passionate about. As said before, you are going to be spending a lot of time on these projects. If you go with an idea that you aren’t crazy about in the beginning, then you will be sick of it by the time it is due. It is better to go with a more challenging idea that you can resonate with than one that just seems easier to execute. If you have a personal tie to something then it will push you to make your project better.

3) Stop and smell the daisies. There were times that I became so worried about finishing a project that I didn’t take the time to pause, walk away, and then reflect on the work. There are instances when inspiration and ideas will come to you if you give yourself the chance to evaluate what you have done so far. Furthermore, good design and ideas are every where. Sometimes we hit a block and just stare at the screen. I found it helpful to ‘take a lap’. For one of the projects I couldn’t decide what my visual should be and I was really hitting a wall. I took a little break and went to get a snack. Low and behold a cereal box was left out on the counter and with a cartoon character on the front. It inspired me to draw my  visual instead of use an image.

4) Sketches are your friend. It is much easier, and will save you a lot of time, if you make several sketches to really flesh out your ideas. They are required for a reason. At first I thought they were silly, but sketches are the place where a good idea can transform into a great idea, and where you can easily try something, mess up, and erase it.

5) Ask for help. If you are wondering if your project looks good, as someone! Ask Prof. Strong, your TA, or the student sitting next to you in class. There’s no shame in asking for help or a suggestion (just take into account who is answering your question). You may encounter a lot of challenges, whether conceptually, technically or ascetically. If you allow yourself to ask for help, you might receive some advice that can spark a solution. It might also result in criticism, but like I said earlier, criticism is healthy and will make your final product stronger.

Those are the most important things I learned. It was a challenging semester, but I learned so much about graphics and life in general.

Keep calm and design on.

 

 

STUDENT 2

1. Office hours are imperative. I have always been one of those students hesitant to approach professors with questions about projects, but this class helped me overcome that hesitation right away. Even though my schedule conflicted with most of the hours, the iChat hours were a godsend! Talking to Professor Strong about your progress on a project and being able to see suggestions and opinions right on the screen is so helpful. I am so glad I didn’t decide to just “wing it” or “go it alone” with any of these projects; Professor Strong’s input helped me understand what makes up good design, and allowed me to improve from project to project. It’s not just about the grade you get — it’s about understanding the nature of good design, and talking to an expert is just about the best way to do that!

2. The rationale is important. As a PR major, my strong suit is writing, not design. I’m proud to say I learned to strengthen my knowledge and ability in the field of design exponentially this semester, but my go-to strength still lies in the written word. By taking the rationale seriously on every project, I was able to not only explain to Professor Strong my intentions and the reasoning behind my design decisions, but also to learn more about why I did what I did, myself. Sometimes while writing the rationale, I would realize that something I did really couldn’t be “rationalized,” and I would change it! I learned to not just sum up everything I did — instead, I would go a step further, and truly think hard about why. It helped me grow as a design student, even if I didn’t notice as it is happening.

3. Budget your time. In the beginning of the semester, I would set up my schedule for the week and push my project to one single day. I would do my other work throughout the week, sketch/think in my free time, and then plan to spend the entire Sunday in a Newhouse lab cranking out a draft. Don’t. Do. This. I learned quickly that this wasn’t the best solution. I eventually learned to give myself time to get the creative juices flowing, play around with things, try different things, and just let myself have some breathing room when I got so frustrated I couldn’t look at the screen anymore. Design isn’t something that can be forced or squeezed into a certain time slot; it happens when it happens, so learning to work a little bit at a time and have frequent brainstorm/”trial” sessions in the labs helped me a lot.

4. Software is not as scary as it seems. I was honestly terrified at the beginning of this class. I had used InDesign a few times in high school when I helped design our school paper, but I was by no means an expert, and had barely touched any of the other programs. The thought of executing an entire project in Photoshop or Illustrator was nerve-wracking. After I talked to my friends who are designers, went to labs and got help from my TA, and just allowed myself time to play around with each of the programs — and googled things whenever I got stuck — I felt so much better. I realized that the software is just a tool, like Professor Strong said from the beginning. Once I had a concrete idea or image in my head, it was only a matter of figuring out which pen/lasso/brush tool to make it happen. Now, I feel confident in using each of the programs, and I’m ready to take on projects for other classes!

5. Design is fun. It sounds corny, but it’s true. I had always heard horror stories about the projects in GRA 217, so I was approaching the class with a mix of curiosity and dread in the beginning. Once I got started, I realized that among all of the frustration, stress and time-crunching, I was actually having fun working on these projects. I learned so much — not only on the computer, but also in my brain as I now understand so much more about the purpose and basis of design — and from the resume to the iPad magazine, the design process (as crazy as it can be) has been enjoyable. I’ve learned important skills that can be used in future classes and in the “real world,” and I also enjoyed lecture. Before taking the class, I wondered how one could talk for an hour and a half about design twice a week, but now I understand that design is so much more complex and interesting that I initially assumed — two lectures a week is minimal. The documentaries were interesting, the powerpoints were engaging, and the projects — though stressful and sometimes headache-inducing — were fun. I really enjoyed the class!

 

 

STUDENT 3

I learned so much during this class and listing only five is difficult. BUT…

1.) Talk to Professor Strong. So many times I was either blinded by an original idea that I couldn’t seem to get past, or my creative juices just needed a little boost, or I just needed some confirmation for an idea before I could let myself go with it, and a ten minute conversation with Professor Strong fixed my problem every time. She has so many ideas, and when you go to office hours, she throws out a multitude of suggestions within minutes, and so often I was able to take a suggestion and make it something great. So GO TO OFFICE HOURS. You will not be sorry.

2.) SKETCH SKETCH SKETCH! You will hear Professor Strong say that and you will probably think you’re above it—you’re not. So just do it.

3.) CONTRAST is your answer to everything. Really listen to Professor strong when she talks about this; it is vital. Also remember it for the last day of class, you’ll win jeopardy.

4.) Don’t procrastinate. My best projects were the ones that I worked on for a half hour everyday. I was able to come back to it with a fresh point of view, and it often led to improvements that I would never thought of had I just sat down and done it in one shot. It will seem SO much easier if you just put a little work in every day.

5.) Keep it simple. You’ll hear Professor Strong say it, but before you hand in your project, take away anything that isn’t vital. Sometimes, a simple push of the delete button made all the difference in my final project.

 

 

STUDENT 4

If i’m being completely honest, I went into this class knowing how to do absolutely nothing related to graphic design. I probably couldn’t have told you the difference between inDesign and Photoshop. I had no previous training in any of the programs we used throughout the semester. Frankly, I was pretty terrified and almost positive that I wasn’t going to do well.

Somehow, throughout this semester, I’ve not only learned how to use all these programs but I learned that I can actually create. I don’t know if that makes any sense but I mean that I have the ability to create a strong concept or idea and then use these tools to design something around it. The projects that we worked on weren’t simply to prove that we knew the ropes in computer programs. We had to create posters, magazines, and websites that were compelling, that were cohesive and that made sense. I learned the ins and outs of these different things and how the tiniest of changes can make something completely different. Just the change of a few words in a slogan can make something more relatable. Cropping a photo a little differently can allow you to reach a whole other audience. I feel like there are so many little nuggets of information I learned along the way in this class that will stick with me as I travel through my advertising major in Newhouse.

The semester started out pretty rough for me. It wasn’t that I couldn’t complete the projects, it was that my work wasn’t getting to where I wanted it to be. I had trouble getting the grand ideas from my head down onto paper and then into a computer program. I started going to office hours every week to try and learn what exactly it was that I was doing wrong or what else I could find out to improve my work. There were some rough times, some bad grades, some disappointment, but I can do so much more now than I ever thought possible. When I look at all the work I’ve done, regardless of the grade, i’m proud of it because it was something completely new for me.

Something that will definitely stick with me is that I really learned about what graphic design is. A lot of people, myself included (before), believe that graphic design is using inDesign, Photoshop and Illustrator to make something. We learned throughout the semester that graphic design is communicating with people and not just with the obvious graphics but also with words. Everything a designer puts down in their work has to have a reason, it has to have meaning. There can be nothing superfluous. DESIGN IS INTENTIONAL. Trust me, I’ll never forget that. I learned that the goal of a graphic designer isn’t to create a poster that will make people say, “oh, that’s pretty!” but to get people to think about the message and feel something. Essentially, we were supposed to create projects that evoked emotion, that people could relate to – not just a pretty picture. We didn’t just learn the technical stuff, we learned about the thought processes and design processes of graphic design.

This semester has been amazing and despite the rough patches, I’m so happy with how everything turned out and to have been a part of this class!

 

 

STUDENT 5

Lesson 1: Take your time with design. I learned that in order to create a high quality design that is meaningful and effective, you have to take your time with the design process. It literally isn’t possible to sit down at the computer and crank out a good-looking poster in one sitting. In the beginning, that is what I tried to do with my projects, and I ended up getting frustrated. About halfway through the poster project, I learned that it’s normal for projects to take a while. It’s definitely more beneficial to spend time away from the computer brainstorming and sketching than to just jump right onto InDesign or Photoshop to begin the final design process.

Lesson 2: Good design is simple. Before this class, I had never used any of the Adobe programs. When I finally learned how to do all the fancy tricks on InDesign, Illustrator, and Photoshop, it was tempting to go all out with the design of my resume, poster, and website. I thought in order to get a good grade, my designs had to be extravagant. However, after being critiqued on the over-embellishment of my poster and website, I realized that good design does not have to outdo itself with bright colors and unnecessary features. The best design is simple and functional, and I’m glad I learned this in time for the iPad Magazine assignment.

Lesson 3: Anyone can design. When I first walked into this class, I had never used an Adobe program before and basically thought I was incapable of designing anything (let alone an iPad magazine!) However, after learning the basics of the Adobe programs and understanding what makes a good design, I realized that I was more creative than I thought. You don’t have to be an expert at InDesign, Photoshop, and Illustrator in order to make a great design; like I said earlier, the best designs are simple. After I realized this, I became more confident in my ability to design and felt a lot better about the class.

Lesson 4: Other’s opinions are important! No matter how much you like your design, it is super important to get other people’s opinions on it as well. I designed things for this class that I totally loved, but then I had a friend or professor point out a flaw that I’d never noticed before. It’s very helpful to get someone’s unbiased opinion on your work, because they are more likely to see potential problems than you are.

Lesson 5: Have fun with your designs. Before coming into this class, I had heard that it was a TON of work and a lot to handle. It’s true: this class is a ton of work. But it definitely doesn’t have to be unenjoyable! As I became more comfortable designing, I actually looked forward to going to the Newhouse labs, putting on my music, and working on projects for a few hours. While design truly intimidated me at the start of this class, I actually found myself truly enjoying it. I’m so glad I had the opportunity to discover another part of communications that I really like.

 

 

STUDENT 6

 1. Start as soon as you get a project. Good design doesn’t come from ‘last-minute thoughts.’ It is impossible to have good designs if you wait until the last minute to start the projects. There is so much time and effort that goes into producing a project, and getting started as soon as a project is assigned is key to staying on schedule and producing good designs.

2. Be open-minded. Sometimes it is hard to take critique, especially in class when it seems like everyone hates what you’ve just spent 10 hours working on, but ultimately you will end up with a final project that combines great ideas you would have never thought to include yourself. Don’t take the negativity to heart.

3. Have an intention. Whenever you place anything on a document, you must know what function that thing serves. If that thing adds nothing to the functionality of the design-get rid of it! Simplicity is key.

4. Create contrast. Have a good balance of contrast in your work. You want your work to be eye catching, but not over powering. In meetings with Professor Strong, contrast was always mentioned. I either had too much contrast or too little contrast. I’ve learned that having a mixture is right where you want your work to fall on the contrast spectrum.

5. Work on a grid. At first I thought working on a grid wasn’t that important, and that I could just place text or objects where I wanted. However I learned that working on a grid really helps alleviate stress. I was constantly second-guessing if that text was too far over, or if it should be moved. Once I started using a grid, I stopped second-guessing and things fell into place. My projects looked neater, and were actually less stressful when using a grid.

6. BONUS! Design is everywhere! Ever since I have taken this course, I notice things everywhere that have good design or poor design. I can’t help but to take mental notes on how to improve on a design on a poster I see, or a website that is incredibly user-frustrating. You will start to evaluate everything in your life based on design and how to make it better to meet your needs.

 

 

STUDENT 7

1. Simplicity is key. You can never have too much white spice and it’s always a good to delete things rather than add. Sometimes you are sitting working on a project and you want to fill the page with everything you can think of. Wrong. It’s better to realize that less is more and go back and just delete and keep deleting.

2. Sketch, Sketch, Sketch. It is just that simple. You need a good place to start and sketching is the perfect thing. It is always a good idea to have an idea of what you are doing before you do it. There have been times when I have no idea what to do but the second I start drawing out the little idea, the bigger ones come from there. It’s also a good way to stay organized and have your thoughts on a page, instead of stuck in your head. The littlest sketches matter.

3. Just because you aren’t a graphics major, doesn’t mean you can’t create great things. I say this because when I first got to class I was so overwhelmed about all the programs and terms I was introduced too. I took a step back and realized that just like any other subject, learning the material takes time and effort. Each process is walked through step by step and your small ideas can become master pieces if you try.

4. What you put in, is what you get out. If you don’t try or plan ahead, you will not do well. Since the first day of class I knew that I had to put a lot of time and effort into my work. I didn’t mind because I really liked being able to manipulate certain designs and create my own work. Selling yourself short by saying you can’t do graphics or it’s too hard is one of the worst things you can do. Being able to deal with the stress and frustration is what makes going through this class worth while. The hours and time you put in will only benefit you and your projects in the end.

5. You will get frustrated. The worst feeling is not getting a design right or not having the thought in your head get onto the page. The best thing is to get up and walk away. Taking breaks is the only way to work through a project. You can spend multiple hours sitting in Newhouse and working on your project but at a certain point the frustration kicks in and you will not have a clear head. You need to think clearly and positively to get through projects.

 

 

STUDENT 8

Going into this class I was scared, to be honest. I knew that I had struggled with art and creativity in the past and I knew this class would be hard for me. It definitely was challenging and I had to spend a lot of outside of class time in the lab tinkering with images and text to create my projects. However, comparing my iPad magazine to my poster, I know how far I have come. I am very proud of how my projects turned out and I think it is great to be able to showcase the effort and things I learned throughout the semester. However, with all of the InDesign and Photoshop tricks aside, I think what I learned the most in this class was to believe in myself.

As cheesy as that sounds, I cannot think of a greater lesson than that. I knew that I would work hard in this class from the beginning but I didn’t realize how much I would grow. I didn’t believe that I had it in me to create as much as I did. Knowing that I grew so much as a designer and as a creator in this short semester, I know that when I apply myself and put in the time and dedication, I can truly accomplish any obstacles … including Photoshop. I’m not sure what exactly is in store for me in the years ahead, but I do know that after this semester, I can handle anything.

 

 

STUDENT 9

GRA 217 will teach you so many things. When I first entered this class, I didn’t have high expectations for myself. I went into the class telling myself I just had to get through it, and now that I’m leaving the class, I can’t believe how far I’ve come and how much I underestimated both myself and all the things this class could teach me. One lesson that I think we all learned is that this class is a major requirement for a reason.

1. Sometimes you just have to keep clicking. I can’t tell you how many times I was ready to give up on something because I didn’t know where it was and, after just clicking around for a few minutes, figured it out myself. Learning the programs can be really difficult, especially if you’ve never had any experience with them, but the only way to get better at them and understand them is to keep clicking around. Eventually, you’ll understand most of, if not all, of the buttons and have a much better understanding of the programs. Don’t alter your design because you’re not sure how to get it to look the way you want it. Just keep trying things until you find a solution. Sometimes it’s frustrating, but it’s so satisfying when you’ve figured it out yourself and achieve the look you want.

2. Graphic design is everywhere. This class will make you see and think about things in a completely different way. Everything has been designed and everything has a thought process behind it. You’ll learn that there are reasons for everything. Take note of your surroundings and look for inspiration everywhere.

3. Less is more. Simplicity is everything when it comes to design. Editing isn’t just something writers do. As a graphic design student, one of the biggest part of your design process is editing yourself. As you learn when writing your rationales, everything has a reason. If there’s an element on the page that you can’t justify, it doesn’t need to be there. Sometimes people feel the need to keep adding things to the page because it doesn’t look “designed” enough. But the best design doesn’t look like it has been “designed,” it just is.

4. Get feedback on your work. Though sometimes it can be difficult to hear, getting feedback from others on the work that you’re doing is so useful. Take advantage of office hours, make sure your project is one of the first ones on the server so it gets discussed in class, show your design to your friends, family. Graphic design is a way of communicating, and if your design isn’t communicating what you want it to to others, it’s not serving its purpose. You don’t have to take every piece of advice that you’re given, but do take advice. Looking back on my projects, it’s amazing to see the difference in quality of work from first draft to final draft, and all of that comes from seeking advice and making changes.

5. Don’t underestimate yourself. Most people in this class aren’t graphic design majors and most don’t have experience using the Adobe Creative Suite. I remember critiquing classmates’ resume projects and thinking to myself, ‘Wait a minute, how did they make such an amazing resume? They’re not a graphic design major.’ Don’t let the buttons and the fancy names scare you off. That’s how I approached things at first. But when I saw some of the work that my classmates were creating, without experience, I realized that good design isn’t limited to people with experience. I could make something great too. Should you expect yourself to get an A on every project and never have to do a revise? Of course not. But don’t expect to turn out mediocre work just because you’ve never done it before. I’m so happy with everything I made in this class and, to my surprise, have truly come to enjoy graphic design.

 

 

STUDENT 10

Here are five of the most important things I learned this year during GRA217:

1. Good design takes time
You can’t whip anything up quickly. That doesn’t work. Good design takes attention to detail. Anything designed well is 100% intentional, and you can never get that by luck. It’s going to take a few extra hours in front of the computer/sketchbook to really get that great design concept on the page.

2. Good design takes time away from the actual design process
Give yourself time away from the project for your design brain to rest. Start early and rest often instead of saving it all for the last week before the project is due. Some of my better ideas I had just thinking about my projects instead of sketching or actually designing. those are important steps too, but I think the rest periods are a little underrated as fair as brainstorming potential goes.

3. Get feedback from everyone
Your roommate is going to have different things to say than your TA and your TA will have different opinions than your professor. Obviously it’s the most important to talk to your professor often, but it never ever hurts to show your work and get first impressions from everyone you know who has ever touched graphic design. That said, it’s super important to go to office hours often and early to make sure you’re getting the most valuable feedback of all, your professor’s, as often as possible.

4. Try to notice design everywhere
While doing the poster projects, look at posters. While working on the magazine, look at magazines. During the website project, browse websites that look great. And always always always look at photos. These things never hurt, and it’s so important to learn what looks good and what doesn’t and this is a great way to train your eye. try to notice everything.

5. Be creative and do fun things
I enjoyed my design projects. If I hadn’t, I would have failed this class. Make sure you chose projects that you’re excited to do and have great creative ideas for. Doing projects that you love and genuinely represent you will have so much more meaning to you in the end, and they’ll also be a lot easier to get motivated about in the first place. Try things no one’s ever seen before and find out why no one’s ever seen them. Are they bad? Do they make your eyes hurt with ugliness? Are they secretly great and you’re just the first person to figure them out? No one will know until you put it on your page first and show it to someone.

 

 

STUDENT 11

1. Leave enough time to be both creative and thorough. At first I tried to do projects in one sitting, but this made it really hard to be creative and think about things in different ways. Spreading out my work allowed for more interesting perspectives and gave me more time to spend on specific details.

2. It’s ok to be inspired. In the beginning of the year I was really set on being 100% original and not looking to other designs for inspiration. I came to realize that as long as I’m creating my own designs from scratch, it is ok to be inspired by aspects of others’ work and that it can actually be extremely helpful.

3. Get others opinions. You can stare at something for hours and think it’s perfect while someone else can take one look and see a lot of things that need fixing. Sometimes it can be hard to see flaws in your own work so it’s really important to get others’ opinions.

4. Go to office hours. This is similar to #3 but a little different. A lot of times I thought I made good design choices when in fact I made a lot of rookie mistakes. Professors are the ultimate source of knowledge, so go in for help if you want to create the best work you can.

5. If something isn’t working, don’t be afraid to start over from scratch. I worked on something for days and could NOT get the thing to look decent. Finally I just started over with a completely new idea and everything came into place perfectly. Sometimes if you aren’t making any progress it’s worth it to start fresh.

 

 

STUDENT 12

A few things that I have learned about graphic design …

1. It is everywhere.

2. It has a purpose.

3. It is one of the loves that I have in my life.

4. It is fun.

5.  It is not as easy as it looks. 

I never realized how crucial graphic design is in communication. The most simple posters that have just typography are graphic design, and I had no idea that it was. I also didn’t realize how much work it is. Before starting this class, I thought this was going to be a fun and  easy class, but little did I know that this class was going to take a lot of hard work and time. It forced me to create better time-management skills so that I could balance the work from this class with all of my other engineering classes. Another thing that I learned is that I would love to become a graphic designer one day. It is the creativity that I felt that I have always needed and I am so glad that I was able to take this class. Graphic design was something that I did not realize took a lot of time and effort, but it does. I look forward to taking other graphic design courses and even going to grad school for a masters in graphic design. This is something that I definitely want to incorporate with my career.

 

 

STUDENT 13

1. Be proactive. Design takes time. You can’t sit in front of your computer screen 5 hours before a deadline and expect to whip out a beautiful piece of work. Design is planned. It takes time to become inspired by an idea. It takes time to take that idea and turn it into a visually appealing substance. It takes time to execute. Think, sketch… then execute.

2. Be organized. With everything. You’re never going to be able to come up with a design if you have five hundred completely different ideas compiling in your mind. You have to remember the purpose of your design, remember your audience, and go from there. Your thoughts should be just as organized as your files. File management is key to execution. If you don’t know where you saved an image, if you forget to package your fonts… You will lose a lot of time and energy.

3. Be relaxed. Don’t freak out about deadlines. Don’t freak out about the typeface that looks out of place. Don’t freak out if you feel like you just can’t get it right. You’re new at this. It’s better to stay calm and have confidence than it is to get all nervous about your ability. You’re going to learn so much during this class, I promise. So just relax.. You’ll eventually understand.

4. Be openminded. Don’t expect to get an A in this class (at least, right away). Your designs will more than likely be shut down at least once. That is OK. This is about a learning experience. I know it’s hard to keep an open mind when you are worried about that 4.0. But and education is more than a grade. So take criticism constructively. It doesn’t mean you’re stupid if you’re corrected.

5. Be yourself. Try to add elements of who you are as a design. Make a signature. Most great designers have a certain hand that is easily recognizable. Try to find your own. It’s the fun part of the process and it makes the whole experience a lot easier.

 

 

STUDENT 14

1. The first thing I learned was that design requires planning. I’m still guilty of not having sketches, but I know thathaving a solid plan and outlook for your project won’t only meet a requirement for your projects, but it will make the process go a lot smoother.

2. Start early! I know it’s not really a design rule, but in the class I know that something that I learned the hard way. I’ve spent too many long nights in the lab trying to just put something on the page for a draft. This just creates too much stress and you won’t get good feedback if what you turn in isn’t what you really intended for you design. I had to really learn that making simple poster can take hours and I should give myself plenty of time to do it, even on the drafts.

3. Keep it simple. It was easy to think that you have to use a billion different colors and typefaces to try to make my project interesting and fill up the page. But it always looks a lot better if you just stick to a one or two typefaces and simple color palette. Easy ways to vary that could be playing with the weight of the type or drawing colors out of an image and playing the shade of it.

4. Hierarchy is key. I didn’t know what hierarchy was for really long time, you could probably tell from my projects. But I wish I learned that earlier because it could really help you figure out where to put things on the page, a question I asked myself a lot.

5. Make sure your pictures are big enough! I went through so much with images because I wasn’t looking at the resolution of my images. So I had to make sure they were already high resolution and not just try to change the dpi when I get to Photoshop. It doesn’t work.

 

 

STUDENT 15

1. You don’t necessarily have to be an expert with the Adobe suite to do well in this class. You will get a lot of practice and by the end of the semester, you will be confident in your ability to use Photoshop and InDesign.  Also, most people are new to it too, so you’re not alone.

2. Less is more (usually). Adding more and more to a weak design will only make it worse.  If a design is too distracting and cluttered, that’s almost worse than not having everything on the page.

3. Sketching is very important. Even if you’re not good at drawing (at all), sketching is helpful in getting the creative juices flowing.  It doesn’t matter if your sketches accurately look like what you want to create, it makes you consider things that you wouldn’t normally if you just sat down at the computer and skipped the sketching process.

4. You’ll develop a thicker skin. Hearing negative feedback is a good thing because it allows you to fix any problems there might be.  Someone sugar-coating a critique does no one any good.

5. The skills you learn in this class are very useful! Being able to put on a resume that you’re skilled in the different programs we learn how to use is valuable.  Also gaining experience in design is something that is just a helpful life skill.

 

 

STUDENT 16

1.  It’s a lot harder and much more time consuming than it looks to make a good, well thought-out design.

2. Simple is better. It’s easier to make and easier on the eyes. You should trim off every piece of fat you can, until you can’t bear it anymore.

3. Failing to plan is planning to fail. No matter how many times I think I can just start winging an assignment, I end up going in circles without a concrete game plan set ahead of time.

4. Grids are key. They keep everything organized and easy to follow, and without them, you’re setting yourself for a messy mish-mosh of great ideas.

5. I’ve learned to appreciate graphic design a lot more now. I know that every placement by the artist is a conscious decision and has a purpose. Typefaces are much more apparent to me now and so is placement, organization, hierarchy and structure.

Thank you for a great semester, Professor Strong!

 

 

STUDENT 17

1. Keep it simple. I think you’re going to hear this from a lot of people, but that’s because it’s true. When you think you’re finished with a project, go back and take out more. Don’t try to add extra elements just because you think you need more “design” in your project. I have applied this concept to my work inside and outside of class and it has really helped.

2. Think about who you are designing for. Design is not for the designer. It is for the consumer. Designers must think about how a consumer will view their design and use it. It has to be appealing in form and function. Think about the audience you are designing for and make sure elements of the design are clear to them. Just because a designer knows there is an interactive element on an iPad magazine page, doesn’t mean a reader does unless it is clearly spelled out.

3. Design is a form of communication. Every element of a design communicates something specific; otherwise, it would not have been included in the design. That’s why graphic design is a major in one of the best communication schools in the nation. Design is important to get other parts of communication, such as the written word, out to the world.

4. A typeface is different from a font. I had no idea what the difference was before I got to this class. That’s pretty sad considering I am a graphic design major. I’m happy to have learned proper design terminology this semester so when I talk about my designs, I can sound knowledgeable about them.

5. Interactivity is your friend. Designing for tablets can be complicated and difficult, but it can also be really fun. When looking at the tiny space you have to design in for tablets, designing becomes intimidating. What you have to realize though, is that you can use interactivity and that’s what it’s there for. I would worry that I wouldn’t have enough room for text in my design, but then realize that I could just use scrolling text. As long as the interactivity is clear and makes sense to the reader, it can be a huge advantage to designing. Not to mention, it’s a newly developed technology that is very valuable to have under your belt.

 

 

STUDENT 18

When I first enrolled in this class, there were a few thoughts that ran through my head.

1. I hope I get a good class time so I don’t have to wake up too early.

2. This is going to be the worst class ever.

3. There is no way I can possibly design anything.

I can honestly say that after finishing a semester in GRA 217, the only problem that was any concern was my first one. But even still, class was at 11, so it all worked out really well. Anyways, these are my top five most important things that I have learned this semester.

1. Design is simple. I never really understood what exactly design was, but now, I understand that design is everything. Design is the wordmark on a pencil, the structure of a computer, a pair of shoes, etc. I think that the very fact that design can be found in everything makes it simple.

2. I CAN DESIGN! After seeing each of my finished products throughout the semester, I was constantly filled with a sense of relief and happiness. This sense of relief and happiness came from my realization that my graphic design skills were improving. I was actually able to create something that would cause me to stop on the street and look at it. I never thought that I would be able to design anything, but I can confidently prove that thought wrong now.

3. How to use the Adobe Suite programs. This aspect of the course is a more hands on, rather than something that I learned about graphic design in general. Learning programs such as Photoshop, InDesign, and Illustrator is not something I thought I would ever be able to master. Well I guess I still haven’t mastered them, but my skills have definitely improved. The features I learned to create while using InDesign are definitely something I will never forget.

4. Critiquing isn’t always the nicest, but it is definitely necessary. Some of the critique I received as feedback for my projects wasn’t always exactly what I had hoped to hear. Although it wasn’t what I would have wanted to hear, it was definitely necessary. The critique that I received in both class and office hours was always very helpful. It is important to always accept help and feedback on your designs whenever it is available.

5. Design is everywhere. As I stated in my “design is simple” portion, I have come to notice that design is in everything. Graphic design is possibly one of the most fascinating fields to work in. The notion that a website you design, or and object that started out as a sketch, will later be shared with people throughout the entire world. Design is in everything from the typeface used for a company’s name to the layout of a website that is used by millions of people each day. After taking this course I find myself noticing various aspects about design that I would have never noticed without taking the class.

 

 

STUDENT 19

1. Often times there is no right answer, but multiple ways something could work. For some projects like the poster, I found myself going down totally different directions from my original idea, I had to keep in mind there could be a few different ways something could work.

2. With that said, I think it is important to explore all the options you can through sketches and drafts. As a hopeful professional designer I need to develop a strategy for testing out all of my options. Sometimes it’s hard to keep track of what your original idea was, and it’s important to document your thought process. This way you can go back to other options and explore them further.

3. Along these lines, I’ve learned that design is never finished. It can always be improved on further and altered. Both in the short run and the long run. Things can be simplified or explored more. Over years, designs become dated a stale so they need editing.

4. I’ve learned it is essential to get other opinions on a project, because as the designer you become personally attached to your work. Also you may look at something for so long that you over look something. You should ask people who are both in the audience and not in the audience you are designing for, this way you can get different perspectives.

5. I’ve learned getting across to your target audience means that not everyone is going to like your designs. When it comes to my iPad magazine, I was going for a college student audience and I realized that not everyone would necessarily want to read it. I think being a good designer means being able to appeal to a very wide audience while still maintaining a look and style. It’s about finding a balance between designing for an audience and designing for everyone.

 

 

STUDENT 20

1.) Pay attention to the elements. We talked for a while at the beginning of the semester for a reason. It is extremely important to incorporate to composition, line, space, shape, color, balance… you name it, its probably worth noting.  It is important that you think about each and every one of these elements when creating work. Each of these elements have a purpose and work with and against each other  if they are not used correctly.

2.) Time Management. They were not kidding. Design is not something that just happens overnight, its not something you can cram for. If you do not put in the work, it is brutally obvious. Probably the hardest lesson I learned was that you cannot wait until the last minute to create something. In order to create something successful and pleasing, you have to carve out time and work for days on end. I found that it was extremely easy to break the work up into chunks, saving a bit for each day. Without time, you will not be successful in this class.

3.) Listen to critiques. Over and over. The in class critiques, the online videos, and the office hours add up. When you walk into Claudia’s room, there is no way you have the knowledge or the experience to succeed right away. The only way you are going to learn is by listening and repeating. Listen to what you need to work on, listen to what other students have to work on. Go back into the lab and work out some kinks. Then go to office hours, chances are you still have some work to do. Listen to the constructive criticism and remember your mistakes. The only way you are going to learn is through observation, practice and repetition.

4.) Grids are your best friend. For the resume and the poster, I really struggled to make clean lines. The majority of my text did not line up, and paid absolutely no attention to margins. In order to remain organized and create work that looks clean and intentional, you have to use grids. There is no way around it. They are probably the handiest tool I used in InDesign for the final project.

5.) Take notes in lab. At the beginning of the semester, I really just watched and copied what I saw Liz doing on the board. I really did not absorb processes she was using or taking note of how she was using different tools. I found that by actually observing what Liz did on her computer and simply copying down notes and directions, I was a lot more successful in creating what I wanted. I also realized that I do not have as a great a memory as I thought. Trying to remember what Liz did in lab two weeks ago is close to impossible, by taking notes and carefully watching, I was able to absorb more and refer back whenever necessary.

 

 

STUDENT 21

1) Graphic design takes time. At first, graphic design took me awhile because I had never used the programs before this semester, but then the amount of time spent on a project grew over the course of the semester. I think partially it was because I got adapted to the programs, especially InDesign and PhotoShop, so I would spend countless hours tweaking things, or re-arranging, or testing out new layouts and everything. At times I felt like I lived in the labs and I was there hanging out with friends from class or acquaintances more than I was at home. I became better at working on my projects ahead of time, however I constantly underestimated the amount of time I would spend doing little things or adjusting something for hours.

2) Graphic design is a love-hate relationship. I learned that graphic design is fun to do, and I love the artistic and creative side of it, but I also learned about all of the proper ways of saving work or setting up documents and approaching assignments in certain ways. I grew to love graphic design, but the little problems I occurred also made me hate it at the same time. I would leave the labs so frazzled, especially after the iPad assignment because of one technical glitch.

3) Graphic design is infinite. What I mean by graphic design is infinite, is that there is never an end to a design you are working on. There could be countless ways to layout a poster or position an object, and the process could never end. I also mean that the ideas are infinite in graphic design. The programs, the processes and our brains will always allow graphic design to form into anything we think of. The colors never end, the typography is vast and the final product is thought of from a million different perspective.

4) Graphic design is tough. I learned that graphic design is hard, and that is just the way it is. I was impressed by my work and I enjoyed the course because I do love design, and I just wish I had more time to enjoy the pretty aspects of it. I learned that with my schedule, and being a year and a half behind in my Newhouse courses, graphic design was tough for me, and the most time consuming of m classes. I respected the tough love, but I will always remember this course because of its deep challenge for me.

5) Graphic design will benefit my future. This graphic design course I know will come in handy for my future, depending on the career, but I believe in mostly all careers there is some aspect of design a person is exposed to. I think learning the different programs is extremely beneficial, I think having a creative eye is important, and I think that being able to express yourself as to why certain designs work or do not work is a very cool trait to possess.

 

 

STUDENT 22

Throughout the semester, I have learned so many things about graphic design. An inexperienced novice to the world of graphic design prior to enrolling in GRA 217, I now am able to better express myself through design. While I’m not naturally gifted in the field, these five lessons which I learned have helped me improve over the course of the class.

1. BE PATIENT. Patience is truly a virtue, although not a quality I naturally possess. I can write a ten page paper in a couple hours and still pull off a good grade. I am usually the first person to finish a test in a full auditorium. For me, if I do something fast, that usually means I understand the material to a level in which I can demonstrate my knowledge quickly and effectively. However, you need patience in graphic design. I believe a commonly used phrase is “the Roman Empire wasn’t built in one day”. While I’m not comparing my work in this class to the Roman Empire, I believe this is a applicable quote to exemplify this class. You have to take your time and not expect everything to be perfect the first time. You have to try different typefaces, rearrange objects and words in different places to see what created the overall best design. Once I realized I had to be patient, my work gradually improved.

2. INDESIGN AND PHOTOSHOP SKILLS. I have used Indesign and Photoshop before taking this class, although very rarely. Through class and the labs, I learned the basics of both programs, as well as some of the more advanced technicalities that go along with both Indesign and Photoshop. These skills may not be useful for my future, however, acquiring these skills certainly couldn’t hurt. This lesson goes along with being patient because my patience was put to the test as I learned to understand and use these programs more effectively.

3. SIMPLE IS BETTER. I remember designing the first draft of my resume thinking it was perfect. I didn’t know any better. There were words everywhere, barely any white space, and competing word marks. Over the course of the semester, I learned that simple is better in most cases and was perhaps the most important rule of graphic design. The simplicity of one’s work, along with the other skills which I acquired, allowed for an overall visually attractive and effective design.

4. PLANNING IS EVERYTHING. It’s called the creative process for a reason. It truly is a process- which once again goes back to being patient. The planning of the design is essential. When you first said that planning was just as important as the execution, I really didn’t see it.  I thought I could just go into Indesign or Photoshop, think of an idea on the fly, then execute it. Planning isn’t merely drawing a few sketches and trying to work around them. Planning is deep thought about every aspect of the design- what should go where, how it should be aligned, what colors and typefaces to use, and what the overall goal you are trying to say is.

5. GRADES DON’T MATTER. This is a lesson that is personal to me- as I’m sure most people in the class didn’t say this. I wasn’t originally accepted in the Newhouse program when I decided to come to Syracuse. I knew I wanted to be in the communications program, however, because I wanted to enter the field of public relations, as well as learn tools to be able to write my own TV show. (It’s called “South Campus” and it will be on the air one day!) To do this, I worked extremely hard my freshman year and finally got accepted into Newhouse thanks to my high GPA. This class was extremely difficult to me as I was never the person to design elements graphically. I was always more concerned with the content inside. In this class I put a lot of time and effort into creating and completing the assigned projects. While I haven’t received good grades on these projects, I have come to accept that (as long as I pass). Instead, I am grateful for the experience  and the opportunity I had to try to learn and develop skills in a field that I am not naturally gifted in. That is why I am saying the grades don’t matter, not because I don’t care about my grades, but because that I have accepted that while I’m not going to get an A in this class- the tools I learned are much more valuable.

Thanks for a great semester.

 

 

STUDENT 23

1. Simplicity is a type of beauty.  Sometimes we want to put a number of complex elements on a design project to make it look perfect; however, this step may not help your design at all, or even make it worse. A design with simple concepts and illustrations will be good for audiences to understand.

2. Design is about contrast. Contrast exits everywhere, it is also the basic rule in design. Good designers understand how to use contrast in an appropriate and clever way in their projects.

3. Sketching is a very important procedure in design. The time you use in sketching your idea on paper is also a time that you can use to expand your ideas with new inspirations; it also give you space for brainstorming. A fantastic design project is always made from thousands of sketches.

4. Design is not software. This is the first thing I’ve learned at the earlier class. Software is just a helper for creating projects but cannot add any thought or meanings to them; however, the soul of a design comes from our thinking and inspiration.

5. Critique is necessary. While we are designing a project, our ideas are always subjective on what “we” want our design work to look like, so we put our own perceptions into a design and ignore how audiences will perceive it. Therefore, critique is an essential process, which provides us objective views and advice.

 

 

STUDENT 24

The five most important things that I have learned about graphic design in this course are:

1. It’s all about effectiveness. I think this is the single most important lesson that I learned this year, mostly because it applies to an array of different things. Being effective means not only reaching your target audience, but it also implies that once you do that, they have the easiest and most enjoyable experience while doing so.  This requires putting yourself in your audience’s/consumers shoes and deciding what about your design would accomplish that. This is critical, because design is often the first impression that your consumer has on whatever goal you are trying to accomplish.

2. Less is more. When I first entered this course and was creating my resume, I was trying to put so much on the page to make it “design-y.” I was using color, rules, flourishes, many typefaces, etc. because that is what I believed would look most like “design.” I quickly, and thankfully, discovered that it’s really the opposite. When I think of design now, what comes to mind is that the best designs are those that say the most with the least. It’s about stripping your designs down to the bare minimum and using only elements that are necessary in the effectiveness of the design.

3. Inspiration is everywhere. This was a really valuable lesson I learned. In creating many of my projects, I would oftentimes get stuck in my own head.  I found that taking a step back to look around at everything around you is a good way to get past blocks like this.  Whether its flipping through a magazine, studying the lines in architectural structures, or sifting through blogs of photos, something will spark your imagination, and your designs will follow.

4. A picture truly is worth a thousand words. That being said, it is of the utmost importance to have good photos incorporated into your designs. A bad picture can, and most likely will, ruin even the most thought out and beautifully executed design. I learned this the hard way with many of my designs, and it taught me the importance of quality.

5. Never force a design … it’s okay to let go. This was a hard, but well-learned lesson. There were so many instances in this course where I would get an idea in my head, either while imagining what my design would look like, or while sketching, and I would latch onto it. Then, I would go into InDesign or Photoshop to create it, and it just didn’t come out how I imagined. I had such a hard time letting go, and I would try and force it in every possible way, but really, forced designs come out looking like exactly that; forced. In reality, it’s better to be able to make a peaceful parting with your original idea, and start from scratch.

 

 

STUDENT 25

1. Every object and item no matter how small has been designed for its efficient use and aesthetics. The documentary objectified made me realize how every object no matter how trivial it is has been designed for easy use and convenience. Obvious objects like the iPad or iPhone where you can see the significant difference in its design compared to its competition I had definitely noticed before this course but objects like lids to cups or pens/ pencils I had never before thought about the specific design in terms of it’s purpose. The course has made me think harder in terms of what objects’ purposes are and how their design accomplishes that.

2. Typefaces make a significant impact on the tone and overall message more than I could have ever imagined. Unless a typeface was dramatically different than another in my eyes (for example American Typewriter versus Helvetica) I did not see the difference in terms of message and tone. I have learned a lot about reading the design of objects just by their typeface, for example the constant use of Helvetica (shown in the documentary about Helvetica) versus Times New Roman.

3. Creating a different tone/ impact can be done with a small change or just as much with a big change. With the revisions of some of my projects I needed to change what seemed like trivial changes to me but made a big difference in the overall presentation of my work. For example, moving text just .2 inches in one direction could throw off or improve my work dramatically. Changes regardless of big or small can make a big difference in the overall design and one tiny step could lead to a large downfall.

4. The next revolutionary idea can stem from anything existing or not existing and can be as little as a change from a circle to a square. Through graphic design, I’ve learned that changes to normal objects like the cellular phone with the design of the iPad, the shape and design of even an already existing object can revolutionize society and our daily lives. In the documentary objectify with the discussion of the iPhone I realized that we have created a necessity out of something that is completely irrelevant and unnecessary although people feel the need for something that doesn’t even have as much of an impact on their lives as other objects. With graphic design, making something slightly more efficient can lead to a huge impact in society and can revolutionize the object of which you’re changing. For example, the idea of using instead of a watering can where you have to carry this heavy bucket around to water each plant in your garden someone thought of something portable that you won’t have to fill up and it’s weight never changes. Changes like this just in shape can make an object that much more useful to the person using it and can differentiate one product from the next, even in terms of aesthetics and not use it can make a worlds difference.

5. Regardless of the career or path in life I take, graphic design will be a major part of my life and presenting objects is just as important as designing thoughts and ideas in terms of their presentation to others. As advertising major, I’ve learned that an object or ideas presentation is almost as important or even equally important to the viewer and the person something is being presented to. I learned the importance of an aesthetic design is significant just as much as the content is in this course, mainly based off of the Resume project.

 

 

STUDENT 26

I did not think the semester  would end so fast. I also did not think I could create everything I have created. When I first looked at all the assignments we had to do I thought I could never do that. Each week there was something due and each week tested not only our understanding of the material but also our creativity.

I have heard all the stories about graphics and I was already terrified of the class without even taking it. I’s seen previous student work and thought that there was no way I could create anything that was good or original. As I look back at it all now, I was very wrong. I created work that did not only shock my peers but even at times shocked me. I was horrible with all the design programs at first. I didn’t know how to undo things or to even change colors. Now I can do all of that and more. I have even found myself helping others.

I began by going to a lot of office hours and as I became more comfortable and busier I could not attend them as often. However, I learned that design is more that just using programs effectively but also about design and creativity and appealing to the visual senses of the audience.

I learned not only to notice the positives and negatives in my own work but I learned how effective and important it is to critique my peers. In noticing what does and does not work in the designs of others, I was better able to make stylistic choices in my own work.

I never knew what I would come up with. I found that a lot of my work involved animals. I did an animal poster and I did an animal concept for both the magazine and the website. This interest in animals was coincidental. I found a lot of images that I could not find with my other concepts that I did with the animal concept. I learned to adapt and adjust based on what did or what did not work for my design. 

This class really humbled me. I never ask anyone for help or to do anything for me. I had to with this class. There were things that I was not only stuck on but also did not know how to do. The professor was very helpful with office hours. Although she was tough at times, her input really helped me no only to fix my mistakes but also come up with new ideas.

I struggled but also persevered and I am content with all the efforts I set forth in this class. I look forward to applying these skills in the future and helping those who will be in my position later. I enjoyed the class and I recommend it. I can really put these design programs on my resume knowing that I know how to use them.

 

 

STUDENT 27

At the beginning of the year, I was very unknowledgeable about Graphic Design. To me, Graphic Design means to create something by using software. I can never imagine myself designing anything because I don’t think I have the ability to be a graphic designer. This course is a journey that takes me to see the broad world of Graphic Design. When I heard the Little Red Riding Hood story in the Graphic Design version, I was amazed by how much shapes, colors, and sizes can speak to me.

1. Graphic Design is about design and functionality. A design that is visually pleasing but does not have meaning behind is not considered a good design. This is not easy because you have to think about your audience and work on details. The majority of time in a design is devoted to the creative thought process.

2. Perseverance is a good quality for a graphic designer. A project can be very time consuming. However, when I work on a project, it becomes my brainchild. I want to make everything work and this takes time and efforts. However, when I see the end product, I have a feeling of accomplishment.

3. From a technical point of view, I learned how to used different tools to design such as InDesign, Illustrator, and Photoshop. These are valuable and transferable skills I can use for other uses too.

4. Graphic Design, surprisingly, increased my understanding of other disciplines. I have many friends from College of Visual and Performing Arts. We are now able to discuss more in-depth questions about design. We also collaborate on different projects.

5. Last but not least, when this course ends, I don’t think I can live without Graphic Design for the rest of my life. Graphic Design is everywhere. I used to admire what other people are able to design, but now I have the ability to design as well. This is a course that challenges me to think about they way I lived, the relationship between human and object, and my values and beliefs. My journey in Graphic Design continues.

One more thing: I want to give special thanks to Professor Strong for being patient and helpful in explaining the basics over and over. She spent countless hours to critique and give suggestions for our work. And I thank her for giving us this great experience about Graphic Design.

 

 

STUDENT 28 

From the start of the semester until now a lot of things have changed. I’ve gone from hating to loving working on design projects. I’ve learned a lot of lessons throughout the semester that have allowed me to enjoy working on my magazine. Here are the 5 most important things that I have learned this semester:

1. Creating a design is a little bit more idea than computer skill. If you don’t have the idea behind your design you can’t have an amazing project, even if you have a really good working knowledge of all the computer programs. It is important that you know how to use the tools to execute your idea, but tools are nothing without an idea to design. With my poster I think a lot of the frustration cam from the fact that the idea behind the poster wasn’t good and I didn’t love it. With my website and my magazine I spent more time thinking about the idea and when I came up with an idea that I loved it made working on the project that much more enjoyable.
2. You cannot design all at once. Prior for GRA 217 I kind of assumed that you could sit down and design things, a brochure, magazine, poster, etc. Now I realize that everything that I see that’s a good design probably wasn’t put together on a whim. With every graphics project you have to brainstorm, sketch, produce drafts, and more. Even with an idea I can’t sit down at the computer and produce what will be the final project that I turn in. After an hour of working on a design I can’t do anymore. You need to work and then step away from your design and work on something else before you come back. It’s hard to be objective about your own design as it is, after hours of work it’s even harder to accept that something that you’ve spent all this time working on isn’t right or needs to be redone.

3. Proper set up is key. Knowing the medium, the size of the page, etc. is key to have in mind from the start of the project. It is important to have a great idea but a great idea is useless if it’s designed for the wrong size page. When I was working on my poster project I designed the horizontal version at the wrong page size in the beginning. Everything counts in design and sometimes at a larger scale things won’t look as good. Every little thing that you do in a project is key, it all means something so having the change your design to fit the specifications for a medium isn’t practical for design and in the real world is not professional. It’s important when beginning to work that you know what size the page should be and set up an appropriate grid before you begin to design.
4. Criticism is a part of the process. I’ve mentioned previously how important the process is, but the scariest and hardest part is criticism. Like I mentioned before it’s hard to be objective about your own work when you’ve put so much time into it it’s hard to admit that you’ve done something wrong. You also know what the design is meant to convey, you know the idea behind it. It’s important to let other people view the work and see if they get the same message from the design that you meant them to. The best people to view your work are people that you aren’t friends with; people that can truly objectively look at your piece. Even though it’s scary showing my design in class is something that I wish I had done more. Not only can peer review point out flaws but it can also reaffirm the good things that you have done.
5. Graphic Design is everywhere. Whether it’s good design or bad design almost everything man made has to be designed in some way. The choices that we all make in terms of design say something about ourselves or the product that we are producing. At the beginning of the semester, when I wasn’t doing so well in the course, I was struggling to create good design and so I kept telling myself that it was ok because I’m a public relations and policy studies major. I want to possibly pursue something with government or business after I graduate and I thought that there was no way that I was going to need to use graphic design. Now I realize that not only is being able to use the Adobe software a great asset but also better understanding the importance of design is crucial to public relations. Public relations is all about image and what people think and people think and draw conclusions from design. Design is everywhere, I am much happier knowing that I am aware of design and can create.

 

 

STUDENT 29

The five most important things I’ve learned about graphic design in this course:

1.Design is everywhere. I feel like this course has made me appreciate the beauty of design so much more than I ever have before. Not only do I love typefaces so much that I could look at dafont.com for hours, but now, when I look at something with form and function, I wonder why the designer has done what they did. The i-phone for example. Could the i-phone be perfect design? I can’t imagine it being any other way. It seems so simple, but some genius designer probably slaved over its design for so long. The same goes for every other thing that has been designed.

2.Sometimes, you have to make 3 website before you come up with one you really like. I hate to say it, but the website project taught me one of the most important things I have learned from this course. I don’t really know why I struggled with that project for so long, but it was an uphill battle. I didn’t give up though, and eventually I came up with a design I was happy with. It taught me that you can hand in your first design, but if you’re not happy with it, no one will be happy with it. In the end, that design will be useless. I persevered, put way more time than I would have liked to into it, and honestly, I am really happy I did.

3. Less is more. Just because it’s design doesn’t mean it needs to look design-y. I learned this lesson when I was designing my resume. At first, I had the idea that I wanted flowers, or ocean waves on my resume. Why? Well, because I love flowers and the ocean. I slowly began to realize that less is more. I feel like sometimes, people can figure out more about you by a design that has less to it. Not only was it more professional, but it also lets the audience decide what kind of person I am for themselves. The design should speak for itself, I shouldn’t need to put pictures and directions on it.

4. Design is an experience. I learned this lesson from one of the very first classes. At first, I didn’t really understand, but as the course progressed, it made more sense. This lesson really clicked when we discussed cropping pictures. A picture might have no meaning, it may just be a picture of a sunset on a beach. However, when you crop that same picture so that all you can see is the sun fading behind the ocean, it may actually move someone. You want your design to be an experience. You want it to speak to someone, because that is when design is effective.

5. Don’t believe what anyone tells you about a class! I heard that GRA217 was one of the hardest classes I would take during my entire Syracuse career. I was dreading taking the class in March of last year. When the class began, and the projects started to pick up, I was pleasantly surprised. I really loved the class. When people ask me what class I’m in for advertising, and I tell them graphics, they look at me like they’re sorry. I always look at them and tell them, “no, it’s actually great!”. If they haven’t taken it yet, I tell them to look forward to it. It is kind of sad that there is such a negative stigma around the course, because I have really learned so much from it, and I’m sure so many others have too. If everyone went into it with a positive attitude, I think everyone would get much more out of it. I think I will definitely go into classes from now on not caring what other people say, because obviously they’re not always right.

 

 

STUDENT 30

First off, I’d just like to say that this is my favorite class that I’ve taken since being at Syracuse. So,

1. Different shapes can and should evoke different emotions. I thought the Little Red Riding Hood depiction perfectly illustrated how different shapes and angles can create different emotions. When seeing the pictures, I noticed that I was getting a different feeling, but I had never been able to really put it into words. I think it is interesting to note that round shapes are very friendly, and objects at 0 or 90 degrees are very calm, and obtrusive, pointy objects are mean, frightening, and off-setting. Now, when I look at websites, I notice small features (ex: rounded buttons) that make the website feel much more friendly. This is important to note when you are trying to decide how you want your audience to feel when viewing your work.

2. Typeface can set or ruin the mood. I’ve always been a fan of typeface, which I used to improperly call “font”. I’ve actually built an awesome collection of typefaces, which has really helped me to create better work in this class. Anyways, after being in this class, I am now able to understand how different typefaces can make or ruin a certain project. For example, san serif, capitalized typeface creates a much different mood and feeling than a serif, lower case typeface. When in doubt, use Helvetica, which brings me to my next point…

3. Don’t underestimate Helvetica! Helvetica is a typeface that is like thin air. You don’t even notice it. It is literally everywhere, now that I notice it). It is so basic that it can be slightly altered (font, color, size, etc.) to create many different feelings. It is hard to believe that both American Apparel and Post-Its are both Helvetica. When in doubt, you should always use Helvetica – it is a safe bet! Personally, I don’t like Helvetica at all, I think it looks boring and I’m not great at making it look good, but when other people use it, I seem to like it. Additionally, now I always find myself trying to figure out what typefaces are being used and where. For example, Food.com signs use a typeface called Good Dog.

4. Know your target audience. This goes for whatever your doing in an industry, but it is really important in design. If you are trying to reach a target audience of masculine, 40-year old bikers, you are going to create a much different project than if you are trying to reach a group of young, new, mothers. When I was doing my Wing Bowl poster, I found it very interesting that literally EVERYTHING you do can affect how your target audience interprets and reacts to your work. For example, typeface, illustrated line weights, and hues of colors all affect the way your work resonates with your audience. In my rationale for my Wing Bowl poster, I think I clearly illustrated how I properly reached my target audience.

5. Design is just as important as functionality. This is probably the most important and most notable thing that I’ve learned by being in graphics this semester. I’ve always visited ugly websites and thought how unprofessional and unappealing it looked. This is a deterrent and detracts many potential users. Guy Kawaski, former Apple manager, once said about their products that maybe only 10% of people solely care about design, while 90% cares about functionality, but if you don’t have a good design then you lose 10% of your potential customers. This is really important, especially in today’s world when people are seeing beautiful designs everywhere. If you don’t have a good design, then you are shit-out-of-luck and automatically have a step-down on the competition.

 

 

STUDENT 31

While I have learned so much in the class over the past semester, these are the 5 most important lessons I will take with me:

1. Know when to stop. In the documentary “Objectified,” one of the designers said, “Good design is as little design as possible.”  I’m fairly certain I have mentioned this before (in my rationales/possibly the first blog post of the year), but I have a tendency to not know when to stop. Throughout the semester, I’ve learned simplicity usually triumphs over all, and clean design is good design. I still am struggling to find a balance between over-designing and not designing enough, but I am working on it.

2. Be open to critique. I can be stubborn, and not want to change something because I think it looks good. I also get nervous that people will hate what I have made, and I don’t really want to show anyone. This is dumb because they are going to see it anyway on the class blog. Being a designer means your design choices need to be successful in the eyes of people other than yourself. Taking into account the opinions of others, even if they do not like what you have created will make you a better designer. Specifically, I thought the logo for my website in black and white worked well because it made the images pop more. Yet after being told it would be stronger in color, I made changes and realized my initial choice was wrong. Sometimes it is important to stay true to your design if you really believe in it, but getting input from others is extremely helpful.

3. Pay attention to detail. Details are what separate a good design from a great design and it is extremely important to pay attention to the small aspects of your design. I’ve been told that I sometimes stress the small things too much, but it works to my advantage in this case. Design is all about details and I’ve learned through this class how much one detail can change a design completely. With my poster, simply adding a tiny bit of yellow to the wave made such a big difference in a good way. I cannot stress enough how important it is to pay attention to detail.

4. Experiment! Even if you are satisfied with your design, it is important to to experiment and try something different. You may end up revising and changing your entire design, hating it, and returning to what you initially had. But trying different things will make you a better designer because you gain experience from revising and trying new techniques.

5. I love design. I think the most important thing I’ve discovered from this course is a love for 2-D design. Going into this class, I had just transferred into Newhouse and was unsure of what I wanted to study. I only knew I was interested in Graphic Design but had no experience and didn’t even know what it fully encompassed. While I have always been passionate about art, especially 3-D design, this course helped me realize I want to major in Graphic Design. I am excited to learn more about design and I am so grateful for what I have learned from this class.

 

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LESSONS LEARNED – CLASS OF 2011

THE MOST IMPORTANT THINGS WE LEARNED IN GRA 217 …

ADVICE, ENCOURAGEMENT & WARNINGS FROM PROF. STRONG’S FORMER 217 STUDENTS (IN NO PARTICULAR ORDER—THERE’S GREAT STUFF AT THE END, TOO)

1. Details matter.

2. Do not complicate things.

3. Know when to walk away. This is probably this biggest thing I took away from this class. I’ve always been a perfectionist so a class where every little point, pixel and pica matter just emphasizes that trait in me. But, sometimes when you’re in the lab until 3 a.m. adjusting boxes and type sizes you start to lose focus of the bigger picture and it ends up looking worse. I think I would focus a lot on each individual element and not always evaluate the overall feel of the design, which is what really matters. Sometimes you just need to step back and take a break, then re-evaluate later. These little boxes and details were also a problem for me before I really understood how to effectively work on a grid, which leads me to my next point …
4. Stick to the grid/a layout. Not doing this is probably the easiest way to waste time, period. Although it can be difficult to fit all text and shapes into a grid when they don’t come that way, it is so much more efficient than trying to align things by eye or by dragging new guides to the page. Things that are aligned look so much better, and so do elements that use the same sort of fonts and spacing, etc. It is one of those things that you don’t notice when it is done well, but when done poorly bothers you. I notice poor alignment and layout cohesiveness all the time now and it looks terrible! It’s so much easier just to use a grid.
5. Conceptualize before you turn on the computer. Sketching can seem like a pain, it certainly was at times for me when I just wanted to get on the computer and get started. But I found that it is a MUCH better use of time to at least sketch some general concepts and brainstorm first, especially when the programs are new and hard to use. It is easy to waste a lot of time re-doing your whole concept when you realize it doesn’t work. You can either do this on paper or after you have already spent a few hours doing it on a design program.
6. It’s personal. I tend to take things personally, and killing my ideas really was like killing my children. It is frustrating when you have put so much time into something. But the truth is that no matter how much YOU like an idea, if it isn’t functional or the idea doesn’t translate to others, it has failed. My poster is a perfect example of this and was something that I took really personally when it failed. But when I was able to almost completely change the concept it came out much better, and having a design that works is better than holding on to something that doesn’t because it is too hard to let go.
7. Less is more. This goes along with knowing when to walk away, and with the fact that design is personal. When I had ideas I would sometimes just put them on there because I … didn’t want to do away with it. However, too much of a good thing (too many colors, elements, fonts, etc) is a bad thing, and that took awhile to understand. It’s hard to feel like you are dumbing down your design by simplifying everything, but the truth is that simpler is almost always more effective. Making things too “busy” was usually my biggest problem with my designs, and I think that by working through that I will be able to effectively judge designs by others. As a PR major, I will need to hire designers and work with them or possibly even create my own simple designs, and now I know that you really can’t go wrong when you go simple.
8. Recognizing good photos. I think this is one of the biggest things I learned in GRA217.  I really had no idea how to recognize a good photo from a bad one, especially in terms of how to use them in graphic design.  I think the poster project helped me learn this skill.  You really have to think about the message the photo is sending through the lighting, what is included in the photo, what is excluded from the photo, etc. and how your audience will see this photo in relation to your design.
9. Software. I am so glad I got to learn how to use Indesign, Photoshop and Illustrator in this class.  They are great tools and I have already begun to use them outside of GRA217 and I think they will be useful to create more interesting work in the future. … Before this class, I would have been scared simply by the logos themselves sitting at the bottom of the Mac computers in the Newhouse labs. Now, I am confident to tackle any project and create beautiful designs.
10. Knowing what is essential in a design. I learned what is necessary and what is just “there.” In our class you emphasized only included what was needed in the design and not just including something or doing something for the sake of doing it.  I think this skill helps create a more effective and interesting design.
11. Design is more than creating something aesthetically pleasing. Design conveys a message through color, imagery, typeface, etc.  Through this class I have seen all the details that go into even the simplest designs that I had never considered before. Each design and each element of that design is important because it helps convey a message through more than just words and evokes emotions and sentiments towards that message.
12. Taking time to edit and create multiple drafts. In my schoolwork, especially with essays, I like to just write it once and usually not go back to edit it or go through the process of creating multiple drafts.  But it was impossible in this class to only hand in the first thing you put together.  I found the in-class critiques and video feedback from [Prof. Strong] very valuable.  Many times [she] or other students brought up issues in my work that I hadn’t noticed or considered, and that feedback was very important in creating the design I wanted and conveying the message that I wanted.
13. Simplicity in design. I have learned that a simple design can be very effective. This is almost common sense because a design is meant to stand out and be remembered, and with so many things vying for our attention it is difficult to remember complex things and complex designs.
14. A message is different in every culture. The meanings of colors in America have different meanings and connotations in other countries and other cultures. The way a designer looks at a design may not be the way the intended audience views the design. So a design must either be universally accepted or altered to match the beliefs of different people.
15. Have a concept. It is important to have an idea in mind and take that idea as far as you can before deciding to change it. Generally, the first idea is a pretty good one and trying to change it too much will result in frustration. Each designer has their own style and the concept you come up with may be different than the concept someone else does but that’s okay.
16. Sometimes you have to take a step back. Just like with writers, designers can hit a creativity block and need to take a breather to get back to their concept. Taking a step back is important to seeing the overall picture and making sure your design isn’t getting too complex or going in the wrong direction.
17. I learned the difference between typeface and font. From now on, I will always be paying attention to typeface on every design I come across.  I never realized how important the selection of typeface was.  I never really knew how many existed, how much time went in to crafting a whole new scheme of letters, and most importantly, I never really thought of how letters came to be—I just thought they, well, kind of, existed.
18. I learned the power of posters. Every type of visual display is different, but posters have the abillity to hit you quickly, appeal to the senses, and make you think about an issue so fast that they might as well have the phone lines open waiting for donations. Posters do not have to say much with their words, which is different than most things. Instead, they can use an extremely powerful image to speak louder than any words. Posters are attention-grabbing weapons that can be used extremely effectively with the right location and perfect visual display.
19. Design has to do more than just with illustrations and pictures. It deals with layouts and their organization. I also learned that as a graphic designer, every little thing in the design has to have a meaning. Nothing can just be randomly placed somewhere because it looks nice.
20. I learned that I can’t stay attached to favorite ideas. While working on many of my projects, I would get very excited about an idea, but then it wouldn’t work out.  I would be reluctant to change the things that I really loved.  Over the course of the semester, I realized that sometimes you just have to let it go and start over.
21. An idea can always be built upon. For most of the assignments I would end up with about 10 drafts at the end.  I learned how often you need to change things around and work off of your past ideas.
22. I learned the importance of alignment. Especially during the magazine and the website projects, I saw the importance of a grid system. Going into graphic design, I never realized how orderly most designs were. They may not look perfectly lined up, but in most cases there is a grid that makes everything work so much better together.
23. I learned about he variations between the typefaces. I had been aware of how many typefaces existed, but I never realized how picking the correct one could make or break your design. I have a much better understanding of when to use different types.
24. I really learned to value other peoples’ opinions. When designing a project, I knew that I couldn’t just do it on my own.  It was very important to see what my friends or professor thought of it.  Everyone has positive input that can help.  Other people may think of something that you never thought of.
25. Everything I do must have a reason. Prior to this class I would always add random touches or objects to things I was creating because I thought they looked cute or added something but this class has taught me that those additions are unnecessary and take away from my overall design.
26. Serif vs. sans serif. Before this class I had no idea what these terms meant but now that I understand them I know when I should use each of them!
27. Typography is extremely important! On posters and projects I would always use curly fonts or something I thought was cute but now I think more about the fonts I choose and the meanings they convey. Whether choosing a typeface, weight or size, I now I always think about each decision.
28. White space isn’t a bad thing. I always felt the need to fill up every little space, however, I have learned that sometimes less is actually more.
29. I learned about how much goes into the process of designing something.
30. Before I took this class, I had never really thought about graphic design. I encountered it every day when I read the newspaper or a magazine or surfed the Internet, but the design was an afterthought. I was interested in the words and the pictures, but not how they all came together on the page. The professional magazines and websites are so well done that the process of compiling the photos and words seemed simple. After designing the magazine and website for class, I know the process isn’t simple, but the final product should be. I am more aware of graphic design now.
31. A good design takes time. And a lot of it. Even if a magazine or website doesn’t look complicated, it takes hours and hours from the first sketch to the final product. I spent whole afternoons in the labs trying to get the details right, and those were only small projects compared to designing a professional weekly magazine. It is an exhausting process at times, but the work is worth it at the end.
32. The value of organization. The few times I had used Photoshop in the past or just when drawing for fun, I never used grids. I figured if it looked good, it was fine and I was happy. As important as a great photo or drawing is, it’s even more important to highlight those elements through precise organization. Making sure everything fits on the grid right was tedious at times, but it made the design better.
33. Simplicity. It was my goal in every project. And although simplicity is a vague term, I think it is one of the most important parts of graphic design. It also connects to my career path in journalism. When writing, I have learned that using fewer words to get the point across makes a better story. The adjectives may sound nice, but if they don’t do anything, they only hurt the story. In graphics, it could be tempting to add one more color or one more typeface, but if it didn’t have a purpose the design was only weaker.
34. The planning process is also an integral part of graphic design. Taking the time to think about the project and sketching it on paper can lead to new ideas. It also makes the design process in Indesign or Photoshop easier. I had a clear plan for my projects after sketching and could just put the elements together on the computer.
35. Attention to detail can make a big difference. The details all come out and are easier to focus on if you take the time, plan, and pay close attention to organization. If all of those things are done well, the final design will be simple and effective. The smallest details can be the hardest things to notice and change, but they will be easily noticed in the final poster or magazine. It can be easy to ignore aligning everything perfectly or getting the colors to match exactly. Taking the time to make every detail as perfect as possible pays off.
36. Keep it simple. I experienced this rule the hard way. My original identity system was complex. I overlooked a much easier and, as it turned out, better way of designing my system. Throughout the rest of the projects for the class, I kept my designs simple and clean.
37. Color matters. I learned this from the poster project. My design was pretty good initially, but the color was a train wreck. On the revision, I used [different colors], and the poster came to life.
38. It’s the little details that matter. Throughout most of my projects, it seemed like I always made the little mistakes (a lot of mistakes, but little mistakes nonetheless). Whether it was improperly scaling an image or making something too prominent or not prominent enough in my design, I usually messed up a lot of the little details. Throughout the projects, I worked to look more at the little details rather than solely focusing on the larger details.
39. Typography matters.
40. Utilize your grid. Although I hate using Photoshop, I did learn the importance of using a grid and good-organizational skills during the website project. Throughout the project, I lined up all the elements of the site and made sure everything was correctly sized and spaced. To me, this clean, organized focus made my website a lot better. It was easy to view and easy to read—all because I made use of the grid.
41. I learned that Helvetica is everywhere. The movie really stuck with me and I learned how important typography is.
42. I learned that it isn’t that difficult to create something beautiful. Sometimes a simple design can make the biggest impact.
43. I learned how much true talent is in this school. I am so impressed by the work of the people in our class.
44. I have learned that it is important to keep things easy to read and look at. For my resume, I realized after the fact, that there was too much text and it was hard to look at. As well as on the magazine, it is important to make the body text easy to read and make people want to dive in. Having a lot of text makes you bored and disengaged. I always thought that having lots of text would make companies more impressed on a resume, but really they will just stop reading it.
45. I learned how important typography is to graphic design. Picking a typeface can really make or break the project you are doing. Each typeface can mean something different to the audiences. It should be readable, coherent and visually appealing.
46. I learned how important color, size, white space, placement, and many other factors are. All these things can mean something different and are very important to consider [in creating] the “feel” of the subject.
47. I wasn’t very educated on graphics design at all. I never knew much about it. I have learned that graphic design is EVERYWHERE. It is such a process, where much thought is needed. It evolves and is used to convey messages. It is more in tune with visual messages and helps to shape the world today. Graphics design is something that everyone should learn about and take note of. I was skeptical about taking this class, but I really have learned a lot more than I thought I would. I will now be much more observant of all the graphic design around me each day. Graphics design is about doing what works at that point in time.
48. There are some things I suck at, or at least find more difficult to grasp than others in my class appear to. It was refreshing, to put it mildly. But the challenge has also been invigorating, especially when I eventually succeeded, even earning A’s (minuses).
49. I shouldn’t take critiques and evaluations of my work too close to heart. I just try to take suggestions directly to my work and materialize them, focusing on improving my end product. I don’t give myself much time to dwell over a grade I’m upset with. … Something I’m still attempting to hammer into my brain is that [my GPA] doesn’t define me as a person.
50. It’s important to discern where the line lies between being highly ambitious and being pushy/annoying. Determination is a terrific quality that pays off, no question. But it’s critical to restrain yourself … and not go overboard, sending 17 e-mails to your professor in one weekend, compulsively checking your inbox for feedback. One must be respectful of the other party’s time and not demand more attention than other students receive, regardless of your personal aims.
51. Minimalism is key. Be precise and concise, whether in creating a poster or writing somebody a letter. More “stuff” does not necessarily translate to more clarity or better quality. Being simple is often the most effective way to convey a message (and the hardest to achieve). What “looks easy” could have taken hours, if not days, to execute. It’s easy to underestimate the time and effort inserted into art until you’re faced with doing it yourself.
52. Design can be powerful if done well. Design can serve a positive role in society, whether it’s in the form of strategic placement on a stop sign or food label that reduces the number of deaths, or a visually effective poster with a meaningful call to action that champions a cause. Design is nearly everywhere in contemporary Western culture, and it can help us advance.
53. Timing is everything. So is time management. Yes, we’ve been taught this sentiment since we were in middle school, but I don’t think I’ve been so hit in the face with the importance of time management since then. You can accomplish anything if you give yourself enough time. As college students we almost become programmed in the art of all nighters and cramming the night before a test. It works. The tests generally go just fine and so, we wait until the last minute the next time we have a test. I love a close deadline, it makes me work harder but I’ve learned that this tactic does NOT work in all instances and it definitely does not work for graphics.
54. Graphic design is everywhere. Simplicity is key. After this class I can’t walk past a poster and not try to evaluate whether it is graphically beautiful or look at a logo without deducing whether or not I think it works for the company it is representing. Simplicity almost always comes out on top. I have trouble accepting this when doing my own work. The most powerful messages are conveyed through the most non-complex graphics.
55. Make time to be inspired. I[Our guest speaker} said to take the time to see a movie, go to a museum, read a book or do what ever it is that gets you feeling creative. I thought it was an important piece of advice. If we aren’t inspired by our work, we sit down at the computer and stare at the screen forever wondering what to create. Things outside our graphic work can give us ideas. When I was most inspired by my work, I didn’t mind doing the projects. I liked working on my identity project the best because I liked my concept and was driven by my interest. Be inspired.
56. Plan, plan, plan. (Sketch, sketch, sketch.) Projects went so much easier if you sketched them out first. It helped immensely just because you can sketch anywhere and then when you get to the labs you aren’t wasting time trying to come up with an idea for hours. Sketching can get you excited to put your idea from paper to computer as well.
57. Find where YOU get your best graphic ideas. I came up with the idea for an additional identity system I didn’t use when riding in a car back from Philadelphia, PA. I immediately scrounged up a receipt and sketched out my idea. I need a place where I’m forced to do nothing but let my mind wander. There isn’t much you can do on a long car ride except listen to music and let your mind go. The best graphic ideas always come to me when I’m not stressing about the deadline or trying so hard to come up with a great idea.
58. Just because you don’t enjoy something, doesn’t mean you’re allowed to give up. To be honest, graphics gave me a lot of grief this semester. I felt that I didn’t have a lot of time to devote to graphics with the other classes I chose to take in addition to my early morning and evening job. I also learned I’m not that great visually; words are my thing. I’m not a graphics wiz, but I’ve learned that I’d better become somewhat efficient if I want to work at a magazine. I’m completely serious when I say I want to take another graphics class in Newhouse or find a class at home. I want to know how to do this for my future career. Graphics is essential if I want to be a magazine editor. I will at least need to be able to work the programs a little and be able to recognize a graphically pleasing layout. It will a painful thing to relive graphics but I want to. Just because you aren’t good at something, doesn’t mean you’re allowed to quit.
59. Keep things organized. One thing I’ve noticed is that if I didn’t have a sub-folder for every single thing I did, I surely would have lost something and/or thought I did.  It’s too easy for things to get jumbled up.  Keep every part of your design process organized.  Electronically or hard copy, know exactly what is where.  It will make your life that much easier when it comes to redoing your design and tweaking the final draft!
60. Don’t overthink your design! It’s very easy to think your design isn’t good enough.  You many think it’s either too simple or it’s not conveying your message properly and you may start to doubt some great design ideas just because you’re unsure of whether or not it’s good enough.  If you’re unsure, there’s nothing wrong with getting a second opinion from someone. Be it a professor or fellow design student, ask for another eye and what they make of it.  What do they get out of your design?  If they’re having a hard time uncovering your message and why you made certain decisions, ask for advice.  If they get it first try and love it, maybe you’ve been staring at that computer screen for too long.
61. Sketch before you even think about a computer! Even if it’s not what you think you will want to do for the rest of your life, sketching and writing out all of your ideas will greatly help when it comes time to sit down in front of that monitor. Planning out and sketching what you want do to will make the design process a lot less hectic.  It’s a base design for you to work with, and that’s better than going in completely clueless.  The designs always come out to be more powerful and better thought out if you have an idea in your head before hand.
62. Don’t be afraid to push the boundaries of the design. Experiment, be creative!  Don’t settle on “okay” or “average” design when you could make something incredible. Not only are you selling yourself short of your abilities, it won’t be nearly as effective as it could be and probably should be. There are certain rules that are meant to be kept and others that are meant to be broken. Figure out which ones are which. Make something you’re proud of and nothing else.
63. Organization is key. If one wants to succeed in graphic design they have to be organized with all parts of the project from time management to labeling projects correctly. Organization also comes into play when you are choosing type, color, words, visuals and space. In order for a design to be cohesive, it is important to keep all of the elements organized.

64. A crucial part to being a successful designer is the ability to communicate. Graphic designers have to transform their ideas into visual design. The best way to transform their ideas is by planning, sketching, drafting, and thinking critically how they can communicate their message. Visual communication requires knowing the best way to deliver a visual message to your audience.
65. Patience is vital. Every project that I have completed this semester has required massive amounts of patience. I had to be patient with learning how to use the programs, figuring out how to communicate ideas, creating a plethora of drafts, etc.
66. It’s important to manage my time in an effective manner. The workload for this class was immense. … Projects take a lot of time to complete, so having patience with yourself is key. In order to manage my time I tried to always be prepared and start my projects weeks ahead of time.
67. To create an effective design you have to know your audience. Figuring out who your audience is crucial because the design is catered to a target audience. Typeface and organization of the design should reflect what would be best for reaching and making sense to the audience.
68. Graphic design is a psychological tool to influence the audiences. Often time, before this class, I think that the job of designs is to make an image as visually nice as possible. However, I was wrong after I found out more and more evidence from this class that graphic design is intend to convey specific message to the audiences visually as well as psychologically. For example, as we have discussed about, the placement, size and color of an object can create a huge differences to the audiences, and thus influence audiences in certain way.
69. Everything matters. Everything from the typeface to the color to the image to the words to the size makes a difference. Each element comes together to make the design and sends a different message to whoever is looking at it. Each element should be chosen and tweaked deliberately because everything matters.
70. Simplicity. Just because something looks like it was hard to make or took a long time doesn’t necessarily make it good. The best design is often simple, and furthermore good because it is simple. As long as a design has a good concept that works, it can be simple and still be good design.
71. Look at [your work] with a fresh eye. After working on a project for hours upon hours and you think you have exhausted all the possible options and something still isn’t right, it is important to take a break and come back a few hours later or maybe even a few days later. There have been so many times when I’ve thought that there’s no possible way something could work, then taken a break and come back and the answer seems to pop right out at me.
72. Always sketch (multiple drafts) before touching the computer. I used to think sketching was pointless. However, I realized that if I had something in mind before I went to the computer, it not only took MUCH less time, but also was much easier to execute. Also, by sketching several different versions of a project it allows you to evaluate each one and choose the best one and if the first option doesn’t work out, you always have a few more to try.
73. Don’t rule out any options. In graphic design, the possibilities are endless. It is never impossible to try something really different or something completely absurd. An idea you think is ridiculous may turn out to be effective, so never be afraid to try something extreme.
74. Placement is THE most important thing regarding a graphic work. It sets the tone for the piece and guides the readers eye, leading them through the work and telling them what they should pay attention to. Placement takes the reader through the piece one element at a time, making it a dramatic experience.
75. Grids are important. I never actually got around to utilizing mine until the end of class, but placement and aligning are a lot easier with the use of grids, and it makes the work a lot better.
76. Dont ever use typefaces that try to evoke a certain emotion, like comic sans or typefaces like that. They look stupid and almost never work out because youre trying to force an emotion that the reader may not necessarily have toward your work.
77. Less is more. I think minimalism is the most important element of graphic design that I have learned. While certain designs are more complicated than others, the concept of less is more is essential. You want to tell the person who is reading your design something, and if there are non-essential elements the design becomes watered down. The best piece of advice I remember Professor Strong giving was “edit until you can’t take anything else out.”
78. Design for the intended audience. While you want your client to be happy, they may not know what’s best for conveying their message—your design needs to speak to the audience it is intended for. Part of appropriate design includes word selection (you’re not going to include LOL or JK on a poster for the AARP, for example.) You also need to take into consideration cultural baggage associated with design choices such as color and other symbolism. If your design does not speak to the audience, it is effectively mute and useless.
79. Hierarchy. Sometimes it is inevitable that a great deal of information be relayed in a space. However, the principle of hierarchy must be used to distinguish which information is important and even in what order the design is read. Hierarchy is effectively the road map you are handing the viewer and it must be clear to guide them through the “story” or message you are trying to convey.
80. The questions is: Serif or sans serif? Typography is one of the most important elements to consider in design. Is the text a headline or body copy? Is it being read on a computer screen or a piece of paper? You have to consider the answer to all of these questions when selecting typography, which conveys the “personality” of the message and if it is readable. If you can’t read the words, the message and design fails. Size, weight and other elements of typography are vital in communicating a message and must be selected deliberately.
81. Sketch. Design. Revise. Repeat. Even when I thought my design was finished, I learned I had to always push it further. The first draft is never the final product and I found this design truth frustrating to accept at times. Sketching a concept allows a designer to envision the message before sitting down to execute it. I took great pride in watching my designs evolve, especially my magazine. On more than one occasion I thought I “had it” but after critiques and looking at the design with fresh eyes, I was able to continue changing things I loved and ended up with final products I am extremely proud of.
82. Hierarchy and organization matter. I learned that those two elements of design were significant to visually appealing work as well as effective communication. 2. 83. Plan ahead. I learned that sketching was crucial to creating good design because the message could be thought out on paper many ways. In the preliminary sketches, ideas are born and in later drafts some ideas are kept and refined and others thrown out.
84. Critiques are important. During critiques, the work was in progress; however, getting feedback form others helped because fresh eyes were looking at the work and provided ideas and alterations that might not have been heard if not for the critique.
85. Late hours. I learned that as with anything else that I love to do or have an interest in, graphic design took time and much dedication. I spent hours working on drafts and concepts. Ideas sometimes came slowly or pretty quickly, it was unpredictable. Producing the final product and revisions kept me up late into the night, which I didn’t mind, however, I always wanted to hand in the best I could do. Revisions allowed me more time to refine the work even further, which I really appreciated. Design isn’t easy and it isn’t for everyone, but I’m glad I could try it out.
86. Diverse thinking can lead to great places. If you choose to open up your mind and your five senses, if you absorb things differently or look at something (new or old) in a way you wouldn’t have done before, it can give you hints on how to do things differently. I found this out a lot during the drafting and brainstorming process and later on when I did things like play around with placement on my magazine cover. It was a lot of work and time spent just staring at the computer but at the same time it was like a maze or a puzzle that you keep attempting to fix and put together because you know that at the end of it, it will be a beautiful work of art that was worth all the right and wrong turns. That’s what it takes… and it starts off figuring out how to shift your mind or approach… you have to be willing to try a whole bunch of things and even if not all of them work out, it is better to have tried than to just do what your first idea is (even if you return to your original idea in some form or another.)
87. I learned to be a keen observer of everyday objects. Now when I consume anything or look at a package I can’t help but wonder what typeface it is using or why the designer used round edges instead of straight ones. The same goes for the computer. Earlier today I was just wondering who gets to redesign the look for Mac docs and so on. I probably would have never thought about that beforehand even if I thought about design a lot before coming into this class. I guess what I’m trying to say is that I realized I took design for granted. Not the super catchy “cool” design that is obvious or meant to be seen but the design that I rely on to get by on a daily basis, even things like the stop sign or warning labels on packages. Someone had to design those things and figure out how to make them appeal to everyone on a universal level. It just boggles my mind thinking about how someone makes that decision to increase the stroke’s width one more pixel and so on. All those little details matter on such a high level in design. I think this class really turned me into a student of design because now I can’t help but study design where I go, whatever I do, more than I did before especially because I also learned the technicalities behind design.
88. I learned to appreciate design as the invisible middle man. I used to think design was just aesthetics and while aesthetics can still play a role in design, I think one of the most important things to always concern one’s self with when designing is figuring out if the design has been functional. Did the design help get the message across? Was it flawless to the point where it wasn’t even noticeable because it seemed so natural? Design is like a secret in that sense and I think it’s like a fun game—the ability to blow people away at times, but also the ability to make something so wonderful and functional that it becomes naturalized at first sight. If I could do that someday with my art and design—to make it that functional and “meant to be” with purpose—I think I would be really happy and proud of myself. The question is how to get there … but I think it is worth the try to get there.
89. Design itself is like a whole science. It’s exciting and cool but also difficult because you must have the perfect “formula,” “chemistry,” “composition,” and so on. Perfect does not mean that there is only one way or standard to follow through with, but there are nice rules to follow (i.e. rule of thirds) that help guide design. As I did more work in the labs, I came to learn how typefaces can have chemistry with one another or with certain visuals and so on. Although I appreciated these kinds of things before as a viewer or as an artist, I never thought about them before as a designer—to be the one in that seat with the mouse in hand, making decisions of what to add or what to change or what to take away is another whole experience.
90. Design takes time. I’ve found that even if you’ve planned something on paper, or even if you see it perfectly in your mind, it is hard to transfer and translate it onto the computer. You must give yourself a lot of time to play around with things just in case they don’t end up the way you want—and a project is never over unless you have really worked with the grid and checked through typos and mismatched placements, etc. You must continuously go back and ask yourself if the design is good enough. Sometimes that means leaving the design alone and going back at a later time with fresher eyes. You have to let your ideas weave themselves out in your head, on paper, and on the screen. … But getting things to click isn’t always easy so it is best to leave a lot of time to dedicate to designing.
91. Everything should have a purpose. During the first week, we learned that everything in a design should have a purpose. Just doing something because it looks good isn’t necessarily a good idea. It’s important to make sketches and think everything through.
92. Graphic design is everywhere
. I think it was the day that we watched Helvetica that I started to realize this. I had never thought of typography as graphic design and it is. From then on I just kept seeing it throughout the course. Behind ads, magazines, cartoons, movies, websites, books, post stamps, newspapers, buldings…behind almost everything there is a graphic designer who has made the product what it is visually.
93. Creativity can be learned
. I never thought I’d be capable of doing some of the things I did. I never saw myself as creative or artistic and I actually learned some of the qualities that go into being these things. I learned tha once you sit down and actually try, your mind can come up with so many ideas.
94. To appreciate photography. In that one class that we learned about photography in graphic design, I started to appreciate the beauty of it so much. I actually go on the National Geographic website and looks at the photos of the day and all the other photographs they have. I find myself closely analyzing the images and looking for the creative devices.
95. Sketches are really important. Before taking this class, I’ve known any design or project is precious combination of wisdom and efforts of artists. After taking this course, I feel [that] much more deeply. A good design really needs plenty sketches and drafts before carrying out. When sitting in front of computer without any sketch or idea, I felt I was wasting time. … You should carry your sketch books every day and record any ideas related to this project.
96. Manage your time. [These] projects are different from other homework in science class. Design never is done at once. It needs continuously correcting and improving. So to plan earlier is a wise choice. When you finish drafts, you should take advantage of the opinions of professors.
97. I learned a lot about the way type feels, its function and role in the world. Now, no matter what I’m reading – whether a magazine, website, or even textbook, I’m conscious of all the types used, what the display type is, and how the body types does/doesn’t facilitate reading.  The first time I noticed this was when I picked a book of music.  The only thing I could see was how beautifully “clean” the cover was (which, as a side note, felt particularly odd because it was Bach’s Preludes and Fugues – extremely convoluted pieces!).  Then for the whole rest of the semester I realized how much type really shapes the world in which we live.
98. Less is more. Clean lines, clean design. Beauty in simplicity.  No more than needed. Need I say more?
99. Space is tough! As a writer, I never really understood word-counts. I mean I got it, and I’d sort of stick to them, but often I wouldn’t worry if my piece was 50 words plus or minus the word count. They were loose guidelines, meant to be disregarded. But now that I’ve had to design for one of my own pieces (the magazine project), I realize what a “short piece” can do to the designer. I struggled over half a column—should I make the pull quote bigger, increase the leading, add even MORE text wrap? If I had a slightly longer piece or adhered to the whatever wordcount a magazine had given me exactly, I will make someone else’s job a whole lot easier. I feel like half the battle has always been with space. Too much, or too little can really impact a design, and its so hard to find that perfect balance.
100. Everyone’s a little artistic. Frustrations aside, I definitely considered myself “terrible at art” before this semester. But this class forced me into thinking about the elements of “art” – how to recreate the feeling of a famous painting, or embody emotion on the page. But it’s a lot of fun to engage in this type of reductionism —how do I break elements into something I can execute. And in many ways, that is, perhaps, “artistic.” You just have to let yourself attempt it.
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Password: active

Copy your assignment file/folder into the appropriate Assignment Drop folder.

IMPORTANT NOTE: When copying files from a Course Materials Folder, be sure to copy the individual files and not the entire folder. Please also remember that the Galaxy server is provided for those students taking a specific course in the Newhouse School which has requested access to this system. Under no circumstances is anyone allowed to disseminate the username or password for your account beyond those students enrolled in the class. Failure to comply with this can result in the account being disabled.  In addition to this, the server is not a “storage location” for personal data. All that should ever be stored on this account is information pertaining to the course for which the account was established.

All course folders are disabled and removed from the servers at the end of each semester.  The decommissioning of accounts begins on the first day after grades are due to the Registrars Office. Students are encouraged to backup their data before the end of the semester to prevent any data loss.

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HOW TO USE PROF. STRONG’S VIDEO CHAT HOURS

If you have access to Apple’s Messages and can take advantage of this opportunity, the process is simple:

• Launch Messages.

• Go to File > New Chat.

• Change the Type pop-down menu to Video Chat.

• Then type in my username (strongclaudia) and hit Chat.

The rest should be fairly obvious, and if not, we’ll work it out together. (Email me to get my attention if iChat isn’t working.) Once I’ve answered, I’ll ask to share your screen. (FYI, iChat supports MobileMe, Mac.com, AIM, Google Talk and Jabber accounts.)

Before you call, please make sure …

• your status is NOT set to invisible.

• you have closed all applications other than the ones needed for our call.

• you have your design document(s) open and ready to go.

See you online.

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CREATIVE WAYS TO IMPROVE YOUR RESUME

Stuck in a resume rut?

Here’s how to review and revise with fresh eyes.

by Charles Purdy, Monster+HotJobs senior editor

Career experts are unanimous on the importance of customizing our resumes for each new job we apply for. But for many of us, when it comes to revising our resumes, the first question is “How?”

It’s easy to get stuck in rut when you’re working with material you know so well. So here are some ways to take a fresh look at revising your resume.

1. Analyze the job post’s wording.
An easy way to make sure your resume gets you in the door for an interview is to echo the language in the job post. Look for ways to use the words in the post; a resume reader–human or software–may be screening for them. (If there is no job post, check the company’s website–especially the About Us page and any corporate mission statements–for language you might adopt.)

If your resume says “supervise,” but the job post says “manage,” change it. If your last job title was “Social Media Ninja,” and you’re applying for a “Social Media Marketing Specialist” position, include the term “Marketing Specialist” in parentheses after your Ninja title (as long as you feel that this term could describe your past role).

Of course, don’t stretch the truth!

2. Weed out fibs.
It’s all too easy for little fibs to make their way into a resume. Several years ago, you added an unearned certification to your resume, just to get your foot in the door at a new company. Or you claimed competence in a software program you figured you could learn on-the-fly.

Then, as the years went on, those temporary resume fibs somehow became set in stone. Now’s the time to chisel them out. Any lie–even a seemingly inconsequential one–can put your job search and your future job security in jeopardy.

Replace lies with truths–or set about making them true. It could be as simple as putting the word “pursuing” before that imaginary degree on your resume.

3. Get rid of the “objective statement.”
Beginning a resume with an objective statement (a phrase that starts with something like “Seeking a challenging position …”) is out. As Lauren Milligan, resume expert at ResuMAYDAY.com, says, “Employers already know that your objective is to get a job, after all.” She suggests, instead, creating a personal summary statement that “illustrates how you are better than other candidates for the job.” She adds, “Identify a few areas in your profession that you excel at … and that you really enjoy doing.”

Tell the hiring manager who you are and how you can solve her or his company’s problems, not what you want.

4. Get rid of redundancies.
Don’t waste time telling hiring managers what they already know. Many people do this in their descriptions of past jobs. For instance, if your last job was as a copywriter for an online rug retailer, saying something like “wrote marketing copy for a wide variety of rugs” is unnecessary. Instead of taking up space with definitions no one needs, describe specific achievements. Did your work improve sales, get praise from management, or improve SEO rankings? Use job highlights, not job descriptions.

5. Cut unnecessary resume “stories.”
Work Coach Cafe‘s Ronnie Ann advises removing things that are not directly related to the story you’re telling about yourself and the job you’re applying for. She says, “I have an abundantly varied job history–better than ‘job hopper,’ huh?–and remember back to resumes where I just wanted to make each job so full-bodied and rich that I was sure the employer would want to meet me. But as interesting as we may be as human beings, employers just want to know if we’re right for their company–and specifically the job in question.”

For instance, if you’re both a professional accountant and a certified dog groomer, you might want to play down your dog-grooming experience when you apply for jobs in finance.

6. Look for ways to use exciting language.
Check your resume’s verbs, and use strong verbs to make your resume more vibrant. For instance, “responsible for daily bank deposits” (no verb) could easily be “oversaw daily bank deposits” (strong verb). And as you find each verb, look at its subject–is it you? If not, should it be? For instance, in “duties included writing press releases,” the subject is “duties.” It’d be much better to say something like “Wrote all company press releases.”

7. Turn your resume upside-down.
I’m serious. Turn your resume upside-down and look at it from a distance. This will help you analyze its appearance separately from its content. Does it look too dense? Is it heavier on the top or bottom? Emily Bennington, a coauthor of “Effective Immediately: How to Fit In, Stand Out, and Move Up at Your First Real Job,” says, “Sometimes a resume will catch my eye simply because it’s formatted beautifully. I know the most important component is the content on the page, but you should also pay attention to the packaging. Trust me, hiring managers notice!”

8. Write a draft in a different format.
In his book “The Overnight Resume: The Fastest Way to Your Next Job,” career expert Donald Asher suggests writing a letter to a family member about your job accomplishments as a way to rethink your resume. (Go ahead, brag a little.) Then he says you can start turning this into a resume draft by removing most personal pronouns (“I” and “we”), taking out articles (“a,” “an,” and “the”), and cutting transition words like “and” (unless doing so would distort meaning).

Thinking of your resume as a letter or a story (in which you’re the hero), or some other medium, is a great way to start making it fresher, more personal, and more effective.

(For more on keywords and how to format resumes for online posting, read “Resumes for the Digital Age.” And for a few resume-proofreading tips, check out “The Well-Punctuated Resume” on the Monster.com blog.)

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BLOG ASSIGNMENT 7

This week, explore the Pictures of the Year International website. There you’ll find some of the very best work in global photojournalism. Use this opportunity to begin training your eye to spot amazing images. The Winners Gallery is a great place to start. In addition, post two images (not already posted) along with a brief description of all the creative devices each one uses. Of course, you may include additional thoughts as well.

As always, this is due Sunday by midnight. Please make sure to tag and categorize each entry.

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BLOG ASSIGNMENT 6

Delve into the world of social justice campaigns to find compelling, expertly designed posters that promote important global issues. Post the image along with an entry discussing the top two reasons the poster works. You may, of course, discuss more if you wish.

As always, this is due Sunday by midnight. Please make sure to tag and categorize each entry, including “inspirational.”

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BLOG ASSIGNMENT 5

This week, pay attention to the logos in your life, starting with the first two you see each morning. Take pictures of them, or find copies online, then post them along with an entry on what you think about the logos themselves, as well as the fact that they’re the first things you see. Had you ever really noticed them before? What do you think about “those wires going into your head”?

Also this week, I want you to see how many logos you can spot without moving a muscle. During the course of one of your days—wherever and whenever—take a few minutes to see how many logos you see. Count them up and then tell us (in the same post as above) where you were and how many you saw.

As always, this is due Sunday by midnight.